Ereda Island/Season 2: Difference between revisions

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{{DISPLAYTITLE:Ereda Island (Season 2)}}{{Languages|S-3/Season 2}}
{{DISPLAYTITLE:Ereda Island (Season 2)}}{{Languages|Ereda Island/Season 2}}
[[File:EredaButton.png|100px|left]][[File:Ereda.png|right]]
{{EredaTabs}}{{History}}
=Ereda Island (Season 2)=
{{DungeonPage
<center>{{quotation|A new PvP dungeon based mode!}}</center>
| Orient=other
<div class="section-wrapper" style="border-color: {{ColorSel|Village|SP}};">
| Color={{ColorSel|Special}}
{{Section
| DunButton=EredaButton.png
| SectionSty=text-align: center;
| SmallPic=Ereda.png
| Color0={{ColorSel|Village|SP}}
| BigPic=Loading-Ereda-Island.jpg
| Title0=Description
| DunName=Ereda Island (Season 2)
| Content0=A place where the 'Red Knights' of Velder and 'Guardian Knights' of Hamel fight till their heart's content.
| LvNeed=40-99
It was said that they both compete to promote unity and development, but in actual fact they compete because of the hidden artifacts in the island and both kingdoms fight for it.
| Quotation=A new PvP dungeon based mode!
The island battle was hidden with a mysterious force but now the mysterious land known as Ereda Island has appeared in the eyes of everyone.<br/>
| Description=A place where the 'Red Knights' of Velder and 'Guardian Knights' of Hamel fight till their heart's content.
 
<p>It was said that they both compete to promote unity and development, but in actual fact they compete because of the hidden artifacts in the island and both kingdoms fight for it.
A strategic battle mode where you win by destroying Guardian Tower quicker than your opponents.
The island battle was hidden with a mysterious force but now the mysterious land known as Ereda Island has appeared in the eyes of everyone.<br>
}}
</p>
{| class="section-side-column"
A strategic battle mode where you win by destroying enemy's base quicker than your opponents.
| [[File:Loading-Ereda-Island.jpg|800px]]
| DunMap=[[File:Eredalayout.png]]
|
| XEntryReq=<dfn>{{</dfn>
{{Section
*[[Altar of Dedication]] must be completed once
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Title0=Recommended Level
| Content0=40 - 99
}}
{{Section
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Title0=Appropriate Item Level
| Content0=30
}}
|}
{{Section
| SectionSty=text-align: center;
| Color0={{ColorSel|Village|SP}}
| Title0=Map Layout
| Content0=[[File:Eredalayout.png]]
}}
{{Section
| SectionSty=text-align: left;
| Color0={{ColorSel|Village|SP}}
| Title0=Entry Requirements
| Content0=<span style="display:none">{{</span>
*[[5-6|Altar of Dedication]] must be completed once
*Accessible from dungeon maps between Feita and Elysion
*Accessible from dungeon maps between Feita and Elysion
*Waiting time for entry needs at least 6 ~ 8 people to be queuing.  
*Waiting time for entry needs at least 6 ~ 8 people to be queuing.  
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| Guide=<dfn>{{</dfn>Each Team will start from the camp and pass through 5 checkpoints. A Team who breaks the Guardian Tower located in the final checkpoint will win the game.
{{Section
| SectionSty=text-align: left;
| Color0={{ColorSel|Village|SP}}
| Title0=Gameplay Guide
| Content0=<span style="display:none">{{</span>
Each Team will start from the camp and pass through 5 checkpoints. A Team who breaks the Guardian Tower located in the final checkpoint will win the game.
*1st Checkpoint: Teams must break the Sealed Device to move to the next checkpoint. The team who breaks the Sealed Device first will receive additional rewards whether they win or lose.
*1st Checkpoint: Teams must break the Sealed Device to move to the next checkpoint. The team who breaks the Sealed Device first will receive additional rewards whether they win or lose.
*2nd and 4th Checkpoint: Random Battle – Defeat the monsters to open the portal to the next checkpoint. Monster types and patterns vary according to the party's average rank.
*2nd and 4th Checkpoint: Random Battle – Defeat the monsters to open the portal to the next checkpoint. Monster types and patterns vary according to the party's average rank.
*3rd and 5th Checkpoint: Random Movement – Overcome the stage's obstacles, and reach the portal to advance to the next checkpoint. One of three possible stage maps will appear randomly, and each map can only appear once in each dungeon instance.
*3rd and 5th Checkpoint: Random Movement – Overcome the stage's obstacles, and reach the portal to advance to the next checkpoint. One of three possible stage maps will appear randomly, and each map can only appear once in each dungeon instance.
*Final Checkpoint: The team which deals the most damage to the Guardian Tower wins.
*Final Checkpoint: The team which deals the most damage to the Guardian Tower wins.
<span style="display:none">}}</span>
 
}}
== Map mechanics ==
{{Section
 
| SectionSty=text-align: center;
'''DO NOTE: Elements, stats (e.g Action Speed, critical, additional damage), and special effects from armor/weapon will be void during the game. However you can't change skills in-game.'''<br>
| Color0={{ColorSel|Village|SP}}
[[File:EredaBoosts.png|center]]<br>
| Title0=Map Mechanics
| Content0=<span style="display:none">{{</span>
'''DO NOTE: Elements, stats (e.g Attack Speed, critical, additional damage), and special effects from armor/weapon will be void during the game. However you can't change skills in-game.'''<br>
[[File:EredaBoosts.png]]<br>
Get the opportunity to improve your abilities each time you pass through a checkpoint.<br/>
Get the opportunity to improve your abilities each time you pass through a checkpoint.<br/>
Strengthen the Stat, Skill, or Resource ability of your choice up to 5 times by mouse click or pressing the Number Key (1~3). If a player does not select within 10 seconds, then a random ability will be strengthened.<br/>
Strengthen the Stat, Skill, or Resource ability of your choice up to 5 times by mouse click or pressing the Number Key (1~3). If a player does not select within 10 seconds, then a random ability will be strengthened.<br/>
Strengthened ability takes effect only in the current dungeon run.
Strengthened ability takes effect only in the current dungeon run.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
{| cellspacing="0" cellpadding="5" border="1" align=center width="100%" style="border-collapse: collapse;"
|-
|-
! [[File:EredaSkills01.png]] !! [[File:EredaSkills02.png]] !! [[File:EredaSkills03.png]]
! [[File:EredaSkills01.png]] !! [[File:EredaSkills02.png]] !! [[File:EredaSkills03.png]]
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! Stat Enhancement !! Skill Enhancement !! Resource Increase
! Stat Enhancement !! Skill Enhancement !! Resource Increase
|-
|-
| <font color="{{ColorSel|ItemRarity|Unique}}">'''Enhances character's awakening ability.'''</font><br>
| {{color|{{ColorSel|ItemRarity|Unique}}|'''Enhances character's base stats, all speeds and awakening ability.'''}}<br>
<br>
<br>
'''Strengthened for 30 seconds when awakened.'''
'''Awakening Bead increased by {{color|{{ColorSel|ItemRarity|Elite}}|1}}'''
 
'''Attack/Defense Increase: {{color|{{ColorSel|ItemRarity|Elite}}|10%}}'''


'''Attack/Defense Increase: <font color="{{ColorSel|ItemRarity|Elite}}">10%</font>'''
'''All Speed Increase: {{color|{{ColorSel|ItemRarity|Elite}}|5%}}'''


'''Critical Increase: <font color="{{ColorSel|ItemRarity|Elite}}">20%</font>'''


'''All Speed Increase: <font color="{{ColorSel|ItemRarity|Elite}}">5%</font>'''
| {{color|{{ColorSel|ItemRarity|Unique}}|'''Increase character's skill damage.'''}}<br>
| <font color="{{ColorSel|ItemRarity|Unique}}">'''Increase character's skill damage.'''</font><br>
<br>
<br>
'''Cooldown time of all skills will be reset.'''
'''All skills's cooldown time will be reset (except Hyper Active and Marriage skills).'''


'''Character's skill damage will be increased by 5%.'''
'''Character's skill damage will be increased by 5%.'''
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| <font color="{{ColorSel|ItemRarity|Unique}}">'''Enhances MP, awakening and other related resources.'''</font><br>
 
| {{color|{{ColorSel|ItemRarity|Unique}}|'''Enhances MP, awakening and other related resources.'''}}<br>
<br>
<br>
'''HP/MP 100% Recovery.'''
'''HP/MP 100% Recovery.'''


'''Natural MP recovery: <font color="{{ColorSel|ItemRarity|Elite}}">+4</font>'''
'''Natural MP recovery: {{color|{{ColorSel|ItemRarity|Elite}}|+4}}'''


'''MP Gained when hit: <font color="{{ColorSel|ItemRarity|Elite}}">20%</font>'''
'''MP Gained when hit: {{color|{{ColorSel|ItemRarity|Elite}}|20%}}'''


'''Awakening Time/Duration: <font color="{{ColorSel|ItemRarity|Elite}}">10%</font>'''
'''Awakening Time/Duration: {{color|{{ColorSel|ItemRarity|Elite}}|10%}}'''
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| VelderTeam=<dfn>{{</dfn>
{{Section
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
| Color0=#f00000
| Title0=Velder Team
| Content0=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width=60 | Image
! width=60 | Image
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|-
|-
|[[File:EredaVelderSeal.png|60px]]
|[[File:EredaVelderSeal.png|60px]]
| '''?''' - Velder's barrier generator, destroy it first to gain extra reward as well as continue the fight.
| '''Velder's Sealing Device''' - Velder's barrier generator, destroy it first to gain extra reward as well as continue the fight.
|
|
*If Hamel's team destroy this first, they will receive 30% bonus EXP and a few more medals.
*If Hamel's team destroy this first, they will receive 30% bonus EXP and a few more medals.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| HamelTeam=<dfn>{{</dfn>
{{Section
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
| Color0=#007be4
| Title0=Hamel Team
| Content0=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width=60 | Image
! width=60 | Image
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|-
|-
|[[File:EredaHamelSeal.png|60px]]
|[[File:EredaHamelSeal.png|60px]]
| '''?'''
| '''Hamel's Sealing Device'''
|
|
*If Velder's team destroy this first, they will receive 30% bonus EXP and a few more medals.
*If Velder's team destroy this first, they will receive 30% bonus EXP and a few more medals.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| Mob=<dfn>{{</dfn>
{{Section
| Color0=#a349a4
| Title0=Ereda Mobs
| Content0=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width=60 | Image
! width=350 | Description
! Moves
|-
|-
|[[File:Dsdff.png|60px]]
|[[File:Dsdff.png|60px]]
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|-
|-
|[[File:RashVegarTrock.png|60px]]
|[[File:RashVegarTrock.png|60px]]
|'''Rash Vegar Trock''' - An evolved version of [[8-1|Vegar Trock]] that goes into stoic more frequently.
|'''Rash Vegar Trock''' - An evolved version of [[Barren Sander|Vegar Trock]] that goes into stoic more frequently.
|
|
*'''Punch:''' The Trock will perform a basic punch attack.
*'''Punch:''' The Trock will perform a basic punch attack.
|-
|-
|[[File:RashObaTrock.png|60px]]
|[[File:RashObaTrock.png|60px]]
|'''Rash Oba Trock''' - An evolved version of [[8-1|Oba Trock]] that goes into stoic more frequently.
|'''Rash Oba Trock''' - An evolved version of [[Barren Sander|Oba Trock]] that goes into stoic more frequently.
|
|
*'''Boomerang:''' The Oba Trock will throw their boomerang which can hurt both on its way forward and back.
*'''Boomerang:''' The Oba Trock will throw their boomerang which can hurt both on its way forward and back.
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|'''Nasod Inspector''' - After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector. The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory.
|'''Nasod Inspector''' - After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector. The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory.
|
|
*'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
*'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
*'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
*'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
*'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
*'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
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|
|
*'''Energy Blast:''' The Guardian Tower releases a blast that does heavy damage.
*'''Energy Blast:''' The Guardian Tower releases a blast that does heavy damage.
|}
<span style="display:none">}}</span>
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Obstacle
| Content0=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="60px" | Obstacles Image
! Obstacles Description
|-
|-
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Tape.png|60px]]
|[[File:Tape.png|60px]]
|'''Conveyor Belt''' - Moving floor panels that automatically move anything standing on it whichever direction it travels.
|'''Conveyor Belt''' - Moving floor panels that automatically move anything standing on it whichever direction it travels.
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|
|
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
|}
<dfn>}}</dfn>
<span style="display:none">}}</span>
| Rank=<dfn>{{</dfn>
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Rank
| Content0=<span style="display:none">{{</span>
You can acquire Battlefield ranking by Winning/Losing in Ereda Island(E ~ SSS Rank).
You can acquire Battlefield ranking by Winning/Losing in Ereda Island(E ~ SSS Rank).
{{{!}} class="wikitable"
{{{!}} class="wikitable"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Ereda Rank'''
! style="background-color: {{ColorSel|Special}};" class="textfloat" colspan="12" | '''Ereda Rank'''
{{!}}-
{{!}}-
{{!}} [[File:RankE2.png]]
{{!}} [[File:RankE2.png]]
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{{!}} Lv. 70 ~ Lv. 99 {{!}}{{!}} [[File:RankStar2.png]] ~ [[File:RankS2.png]]
{{!}} Lv. 70 ~ Lv. 99 {{!}}{{!}} [[File:RankStar2.png]] ~ [[File:RankS2.png]]
{{!}}}
{{!}}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| SBGM=[http://www.youtube.com/watch?v=kKQteK1nFns '''''pve_stage01''''']
{{Section
|Gallery=
| SectionSty=text-align: center;
<br><gallery widths=150px heights=150px>
| Color0={{ColorSel|Village|SP}}
| Title0=BGM
| Content0=Ereda Island - [http://www.youtube.com/watch?v=kKQteK1nFns '''''pve_stage01''''']
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Gallery
| Content0=
<br/><gallery widths=150px heights=150px>
File:BackgroundObjectsConcept.png|Concept art of background objects in Ereda Island.
File:BackgroundObjectsConcept.png|Concept art of background objects in Ereda Island.
File:VelderSheilderConcept.png|Concept art of Velder Shielder Lard.
File:VelderSheilderConcept.png|Concept art of Velder Shielder Lard.
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File:LoadingScreenWithoutWords.png|'''Ereda Island''' loading screen.
File:LoadingScreenWithoutWords.png|'''Ereda Island''' loading screen.
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Special}};" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Special}};" class="textfloat"
! KR !! NA
|-
| 11/06/2014 || 04/29/2015 || align="left" |
*'''Ereda Island (Season 2)''' added.
|-
| 03/16/2017 || 04/26/2017 || align="left" |
*'''Ereda Island (Season 2)''' replaced.
|}
<dfn>}}</dfn>
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Special}}
|KR=에르다 아일랜드 |KRName=Ereda Island
|TW=艾特島 |TWName=Ereda Island
|CN=艾达岛 |CNName=Ereda Island
|FR=Siège d'Ereda |FRName=Ereda Siege
|DE=Insel Ereda |DEName=Ereda Island
|IT=Isola di Ereda |ITName=Ereda Island
|PL=Wyspa Ereda |PLName=Ereda Island
|ES=Isla de Ereda |ESName=Ereda Island
|BR=Ilha de Ereda |BRName=Ereda Island
}}
}}
}}
</div>
{{Dungeons|name=a|Orient=3}}{{Hunting Fields|name=b|Orient=3}}