Eschaton: Difference between revisions

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Fixing style/layout errors
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Eschaton
}}
}}
<div style="float: right;">{{#ev:youtube|W4MtfKf276I|400}}</div>
{{#ev:youtube|CzUEcNH_h2U|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:Royalguard6.png]]
| [[File:Royalguard6.png]]
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair). <br>Depending on the number of "Gathered Souls" buff, it will increase the size and the range of the attack.
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated midair).<br>Depending on the number of {{se|248|Gathered Souls}} buff, it will increase the size and the range of the attack.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Royal Guard]] || 35
| [[Royal Guard]] || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! rowspan=2 | Evil Wave (Magical) !! colspan=2 | Max Hits !! rowspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! 5 Souls
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 832% || rowspan=2 | 28 || rowspan=2 | ? || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
! Mode !! Evil Wave (Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits<br>(0~5 {{se|248|Gathered Souls}}) !! Combination Gauge Usage !! MP Usage !! Cooldown
|-
|-
| '''{{PvP}}''' || 268%
| colspan="7" | '''Normal'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 998% || rowspan=2 | 28 || rowspan=2 | ? || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 832% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 323%
| {{PvP}} || 268% || 1% (Max: 10%)
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 998% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
| {{PvP}} || 323% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Eschaton|Critical, Gigantic|mp=300|mp1=100|def_ignore1=25|pvp_def_ignore1=10||150}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Critical Eschaton !! Gigantic Eschaton
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Critical|Energy|25|10}} || 0 MP || {{SkillText|Gigantic|150}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|LuCiel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=998
! rowspan=3 | Mode !! colspan=3 | Regular !! colspan=3 | [[Communication - Restoration]]
|pvp_dmg=323
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|hits=30
! colspan=2 | Average !! rowspan=2 | Maximum !! colspan=2 | Average !! rowspan=2 | Maximum
|avg_hits=7
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|hits_max=34
! Normal !! Gigantic !! Normal !! Gigantic
|range_max=1.2, 1.1
|-
|passive1=Communication - Restoration
! {{PvE}}
}}
| {{formatnum:{{#expr: 998*7}}}}% || {{formatnum:{{#expr: 998*8}}}}% || {{formatnum:{{#expr: 998*28}}}}% ~ ?%
*Damage ranges from 0~10 Combination Gauge consumed.
| {{formatnum:{{#expr: 998*7*1.2}}}}% || {{formatnum:{{#expr: 998*8*1.2}}}}% || {{formatnum:{{#expr: 998*28*1.2}}}}% ~ ?%
*Max hit count ranges from 0~5 {{se|248|Gathered Souls}} consumed.
|-  
*Average assumes 7 hits of '''Evil Wave'''.
! {{PvP}}  
| {{formatnum:{{#expr: 323*7}}}}% || {{formatnum:{{#expr: 323*8}}}}% || {{formatnum:{{#expr: 323*28}}}}% ~ ?%
| {{formatnum:{{#expr: 323*7*1.12}}}}% || {{formatnum:{{#expr: 323*8*1.12}}}}% || {{formatnum:{{#expr: 323*28*1.12}}}}% ~ ?%
|}
*Average assumes 7 hits (8 with the '''Gigantic''' trait).
*Maximum ranges from 0 to 5 Souls used


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Royalguard3.png; Soul Collector;
| width="40" | [[Image:Royalguard3.png]]
Royalguard7(New).png; Demonic Breath;
| align="center" width="150" | [[Soul Collector]]
Royalguard8.png; Communication - Restoration;
| width="40" | [[Image:Royalguard7(New).png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Demonic Breath]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[Image:Royalguard8.png]]
Royalguard7(New).png; Demonic Breath/Mod;
| align="center" width="150" | [[Communication - Restoration]]
}}
| width="40" | [[Image:Noblesse01.png]]
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies will be pushed back by the skill as it travels, potentially increasing the amount of hits they take. On average, enemies will be hit around 7 times.
*Enemies will be pushed back by the skill as it travels, potentially increasing the amount of hits they take. On average, enemies will be hit around 7 times.
**The '''Gigantic''' trait enlarges the skill significantly enough so that it stays in contact with most enemies long enough to deal an additional hit as it passes by, increasing the average hit count to 8. Because of this, it will practically always out-perform the '''Critical''' trait, unless an enemy can take maximum hits.
**The '''Gigantic''' trait enlarges the skill significantly enough so that it stays in contact with most enemies long enough to deal an additional hit as it passes by, increasing the average hit count to 8. Because of this, it will usually out-perform the '''Critical''' trait, unless an enemy has very high defense, or they can take maximum hits.
**Player characters carried by the skill are pushed back severely, dealing well over 12 hits on flat surfaces. It does make it easier to Mana Break however, and feeds a lot of MP to your opponent.
**Player characters carried by the skill are pushed back severely, dealing well over 12 hits on flat surfaces. It does make it easier to Mana Break however, and feeds a lot of MP to your opponent.
**Only exceptionally wide targets, such as [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, can take full damage from the skill.
**Only exceptionally wide targets, such as [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, can take full damage from the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
*Oddly, while the projectile follows the curve of a map, it has a better time doing so when fired while in the air. It will regularly keep going straight when fired on the ground, especially noticeable in [[Debrian Laboratory|11-4]] both during the dungeon itself and the circular boss arena.
*The projectile may rarely fly off the path on particularly sharp corners, especially when fired from the ground. Using it in mid-air typically gets around the issue.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
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| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
*'''Persistent''' trait changed to '''Critical'''
*'''Persistent''' trait changed to '''Critical'''
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{buff|'''MP Usage Decrease per Combination Gauge''' effect added.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*'''MP Usage Decrease per Combination Gauge''' changed to '''Damage Increase per Combination Gauge'''.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Royal Guard}}
{{RGSkills}}
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