Eschaton/ModA: Difference between revisions

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**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**Because of this, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
**Because of this, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
*Since the skill will always hit the same amount of times, this version technically will do more damage with the '''Critical''' trait than the '''Gigantic''' trait when hitting the same amount of targets, contrary to the normal version's average. However, due to immense difference in size for both the '''Evil Wave''' and '''Evil Scream''', the '''Gigantic''' trait is still preferred.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
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