Everybody, Punch: Difference between revisions

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*Despite its appearance, this skill does not have infinite vertical range. This can be seen at the highest point of [[Judge's Sanctuary]].
*Despite its appearance, this skill does not have infinite vertical range. This can be seen at the highest point of [[Judge's Sanctuary]].
**However, its range is still significant enough to help clear the vertical corridors of [[Sea of Ruin]], as they are too high for [[Radiant Soul]]'s other skills.  
**However, its range is still significant enough to help clear the vertical corridors of [[Sea of Ruin]], as they are too high for [[Radiant Soul]]'s other skills.  
*This skill can deal the most hits on tall enemies. It is especially effective on [[L3-1|Giant Draugr]] and [[El Tower Defense|Interdimensional Colossus]].
*This skill can deal the most hits on tall enemies. It is especially effective on [[Corrupted Dune|Giant Draugr]] and [[El Tower Defense|Interdimensional Colossus]].
**On average, the skill will deal 5~6 hits as it passes through enemies.
**On average, the skill will deal 5~6 hits as it passes through enemies.
**The most hits it can currently deal in-game is 13 hits, when cast after a double jump above [[El Tower Defense|Interdimensional Colossus]].
**The most hits it can currently deal in-game is 13 hits, when cast after a double jump above [[El Tower Defense|Interdimensional Colossus]].
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