Evoke: Difference between revisions

901 bytes removed ,  28 September 2022
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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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== Skill Information ==
== Skill Information ==
<tabber>
 
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! {{se|397|Smoke Screen||pb}} !! {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Received Damage Decrease !! Physical and Magical<br>Defense Decrease
|-
| colspan="7" | '''Normal'''
|-
| '''{{PvE}}''' || 3718% || rowspan=2 | 70% || 70% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|-
| '''{{PvP}}''' || 929% || 35%
|-
| colspan="7" | '''[Enhanced]'''
|-
| '''{{PvE}}''' || 3718% || rowspan=2 | 70% || 70% || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
| '''{{PvP}}''' || 929% || 35%
|}
*Allies inside '''Smoke Screen''' will receive the Received Damage Decrease effect.
\\KR (09/01/2022)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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| '''{{PvP}}''' || 929% || 20% || 3 Seconds
| '''{{PvP}}''' || 929% || 20% || 3 Seconds
|}
|}
</tabber>
 
<br>
<br>


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*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
|-
| 09/01/2022 || - || colspan=2 align="left" |
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
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