Evoke: Difference between revisions

246 bytes added ,  26 January 2012
No edit summary
Line 27: Line 27:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level  
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  2nd Knife Slash
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  2nd Knife Slash <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion <br/> (Physical)
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP  
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP  
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
|-
|-
| style="border-style: solid; border-width: 1px" |  1   
| align="center" style="border-style: solid; border-width: 1px" |  1   
| style="border-style: solid; border-width: 1px" |  7% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  7%  
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  8%  
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  627%  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>  
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |  2  
| align="center" style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  8%  
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  10%  
| style="border-style: solid; border-width: 1px" |  752% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  752%  
|-
|-
| style="border-style: solid; border-width: 1px" |  3  
| align="center" style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  10% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  10%  
| style="border-style: solid; border-width: 1px" |  12% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  12%  
| style="border-style: solid; border-width: 1px" |  877% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  877%  
|-
|-
| style="border-style: solid; border-width: 1px" |  4  
| align="center" style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  11% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  11%  
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  13%  
| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  1002%  
|-
|-
| style="border-style: solid; border-width: 1px" |  5 (M)  
| align="center" style="border-style: solid; border-width: 1px" |  5 (M)  
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  13%  
| style="border-style: solid; border-width: 1px" |  16% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  16%  
| style="border-style: solid; border-width: 1px" |  1190% Physical Damage
| align="center" style="border-style: solid; border-width: 1px" |  1190%  
|}<br>
|}<br>


{{TRSkills}}
{{TRSkills}}
3,094

edits