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Exciting Crash: Difference between revisions

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__NOTOC__{{Languages|Exciting Crash}}
__NOTOC__{{Languages|Exciting Crash}}
<div style="float: right;">{{#ev:youtube|jwmvA81L2cc|400}}</div>
{{#ev:youtube|jwmvA81L2cc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DCTrans3.png]]
| [[File:DCTrans3.png]]
| {{SkillType|SA|S}} Fire an exploding cannonball. Enemies hit by the cannonball will receive a [Silver Shooter's Mark] debuff. Hitting an enemy with the debuff using magic bullet attacks will increase the amount of awakening charge you gain per hit.
| {{SkillType|SA|S}} Fire an exploding cannonball. Enemies hit by the cannonball will receive a {{se|262|Silver Shooter's Mark||ed}} debuff. Hitting an enemy with the debuff using magic bullet attacks will increase the amount of awakening charge you gain per hit.
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|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Deadly Chaser]] : Transcendent || 90
| [[Deadly Chaser]]: Transcendent || 90
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2  | Mode !! rowspan=2 | Cannonball Blast<br>(Magical) !! colspan=2 | {{se|262|Silver Shooter's Mark||ed}} !! rowspan=2 | Cannonball Consumption !! rowspan=2  | MP Usage !! rowspan=2  | Cooldown
! rowspan=2  | Mode !! rowspan=2 | Cannonball Blast<br>(Magical) !! colspan=2 | {{se|262|Silver Shooter's Mark||ed}} !! rowspan=2 | Cannonball Usage !! rowspan=2  | MP Usage !! rowspan=2  | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Awakening Charge Increase<br>(When hitting debuffed target) !! Duration
! Awakening Charge Increase<br>(When Attacking Debuffed Target) !! Duration
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 4657% || rowspan=2 | 225% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 4657% || rowspan=2 | 225% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 1494%
| {{PvP}} || 1494%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 4657% || rowspan=2 | 300% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 4657% || rowspan=2 | 300% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 1494%
| {{PvP}} || 1494%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Exciting Crash|Heavy, Reversed|cd=15|mp=200}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Heavy Exciting Crash !! colspan=3 | Reversed Exciting Crash
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown !! MP Usage !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Reversed|60|150}} || 120 MP || 22.5 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=4657
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=1494
|- style="background:{{ColorSel|CharLight|Chung}}"
|heavy=true
! Normal !! Heavy
}}
|-
! {{PvE}}
| {{formatnum:4657}}% || {{formatnum:{{#expr: 4657*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:1494}}% || {{formatnum:{{#expr: 1494*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Gas_Piston_System.png; Gas Piston System Locked-Expert;
| width="40" | [[File:SI_INSHOW.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


==Tips and Details==
==Tips and Details==
*The Cannonball blasts when it collides with an enemy or travels a set distance, roughly 3/4 of a screen.
*The '''Cannonball Blast''' occurs when the skill collides with an enemy or travels a set distance, roughly 3/4 of a screen.
**All targets within the range of the blast will receive damage and the '''[Silver Shooter Mark]'''. As such, it's effective against tightly-packed mobs.
**All targets within the range of the blast will receive damage and the {{se|262|Silver Shooter's Mark||ed}}. As such, it's effective against tightly-packed mobs.
**The blast maintains its hitbox for as long as the blast visual effects remain.
**The blast maintains its hitbox for as long as the blast visual effects remain.
**The blast also has a sphere-shaped hitbox, allowing it to hit enemies nearby across the Z-axis.
**The blast also has a sphere-shaped hitbox, allowing it to hit enemies nearby across the Z-axis.
*The '''Silver Shooter Mark''' Awakening Charge Increase also applies to other characters on the [[Fatal Phantom]] path if they are attacking the marked target.
*The {{se|262|Silver Shooter's Mark||ed}} Awakening Charge Increase also applies to other characters on the [[Fatal Phantom]] path if they are attacking the marked target.
*This skill can be deflected and countered by [[Compact Counter]], [[Counter Attack]] or [[Kinetic Bombardment|Pulse Shield]].
*This skill can be deflected and countered by [[Compact Counter]], [[Counter Attack]] or [[Kinetic Bombardment|Pulse Shield]].
**The deflected skill can hit you if you're far away enough.
**The deflected skill can hit you if you're far enough away.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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