Exciting Crash: Difference between revisions

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__NOTOC__{{Languages|Exciting Crash}}
__NOTOC__{{Languages|Exciting Crash}}
<div style="float: right;">{{#ev:youtube|B_L1mL-YLXE|400}}</div>
{{#ev:youtube|jwmvA81L2cc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DCTrans3.png]]
| [[File:DCTrans3.png]]
| {{SkillType|SA|S}} Fire an exploding cannonball. Enemies hit by the cannonball will receive a [Silver Shooter's Mark] debuff. Hitting an enemy with the debuff using magic bullet attacks will increase the amount of awakening charge you gain per hit.
| {{SkillType|SA|S}} Fire an exploding cannonball. Enemies hit by the cannonball will receive a {{se|262|Silver Shooter's Mark||ed}} debuff. Hitting an enemy with the debuff using magic bullet attacks will increase the amount of awakening charge you gain per hit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class            !! Level Required
|-
|-
| [[Deadly Chaser]] : Transcendent || 90
! Class !! Level Required
|-
| [[Deadly Chaser]]: Transcendent || 90
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2  | Mode !! rowspan=2 | Cannonball Blast<br>(Magical) !! colspan=2 | [[Status Effects/Silver Shooter's Mark|Silver Shooter's Mark]] !! rowspan=2 | Ammo Usage !! rowspan=2  | MP Usage !! rowspan=2  | Cooldown
! rowspan=2  | Mode !! rowspan=2 | Cannonball Blast (Magical) !! colspan=2 | {{se|262|Silver Shooter's Mark||ed}} !! rowspan=2 | Cannonball Usage !! rowspan=2  | MP Usage !! rowspan=2  | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Awakening Charge Increase !! Duration
! Caster Awakening Charge Speed Increase<br>(When Attacking With Silver Shooters) !! Duration
|-  
|-
! colspan=7 | Normal
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 4657% || rowspan=2 | 225% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvE}}''' || 4657% || rowspan=2 | 225% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvP}} || 1494%
|-
|-
| '''{{PvP}}''' || 1494%
| colspan="7" | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 4657% || rowspan=2 | 300% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 4657% || rowspan=2 | 300% || rowspan=2 | 10 Seconds || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 1494%
| {{PvP}} || 1494%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Exciting Crash|Heavy, Reversed|cd=15|mp=200}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Heavy Exciting Crash !! colspan=3 | Reversed Exciting Crash
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown !! MP Usage !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Reversed|60|150}} || 120 MP || 22.5 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=4657
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=1494
|- style="background:{{ColorSel|CharLight|Chung}}"
|heavy=true
! Normal !! Heavy
}}
|-
! {{PvE}}
| {{formatnum:4657}}% || {{formatnum:{{#expr: 4657*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:1494}}% || {{formatnum:{{#expr: 1494*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Gas_Piston_System.png; Gas Piston System Locked-Expert;
| width="40" | [[File:SI_INSHOW.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


==Tips and Details==
==Tips and Details==
*The Cannonball blasts when it collides with an enemy or travels a set distance, roughly 3/4 of a screen.
*The '''Cannonball Blast''' occurs when the skill collides with an enemy or travels a set distance, roughly 3/4 of a screen.
**All targets within the range of the blast will receive damage and the '''[Silver Shooter Mark]'''. As such, it's effective against tightly-packed mobs.
**All targets within the range of the blast will receive damage and the {{se|262|Silver Shooter's Mark||tt=no}}. As such, it's effective against tightly-packed mobs.
**The blast maintains its hitbox for as long as the blast visual effects remain.
**The blast maintains its hitbox for as long as the blast visual effects remain.
**The blast also has a sphere-shaped hitbox, allowing it to hit enemies nearby across the Z-axis.
**The blast also has a sphere-shaped hitbox, allowing it to hit enemies nearby across the Z-axis.
*The '''Silver Shooter Mark''' Awakening Charge Increase also applies to other [[Deadly Chaser|Deadly Chasers]]/[[Fatal Phantom|Fatal Phantoms]] if they are attacking the marked target.
*The {{se|262|Silver Shooter's Mark||tt=no}} Awakening Charge Increase also applies to other characters on the [[Fatal Phantom]] path if they are attacking the marked target.
*This skill can be deflected and countered by [[Compact Counter]], [[Counter Attack]] or [[Kinetic Bombardment|Pulse Shield]].
*This skill can be deflected and countered by [[Compact Counter]], [[Counter Attack]] or [[Kinetic Bombardment|Pulse Shield]].
**The deflected skill can hit you if you're far away enough.
**The deflected skill can hit you if you're far enough away.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Fixed issue where cannot recover MP.
*Fixed issue where cannot recover MP.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || 08/09/2017 || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
| 09/28/2017 || 10/18/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 12/14/2017 || - || colspan=2 align="left" |  
| 12/14/2017 || - || colspan=2 align="left" |  
*Awakening Charge error fixed.
*Awakening Charge error fixed.
|-
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|BR=Disparo Demarcado |BRName=Framed Shot
|BR=Disparo Demarcado |BRName=Framed Shot
}}
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Deadly Chaser}}
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