Experience Table: Difference between revisions

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=== Events ===
=== Events ===
Occasionally, special events will occur that increase the exp gain of all players by a certain amount. Usually by significant amounts, such as double or triple the EXP rates. This will be shown at the top of the screen when such an event is currently active.
Occasionally, special events will occur that increase the exp gain of all players by a certain amount. Usually by significant amounts, such as double or triple the EXP rates. This will be shown at the top of the screen when such an event is currently active.
=== Calculating your total EXP ===
<math>
\text{EXP} = \text{BASE} \times (1 + \text{MVP} + \text{CLEAR} + \text{MEDAL} + \text{SPA} + \text{GUILD_CONTRACT}) \times (1 + \text{STAT} + \text{GUILD_SKILL} + \text{GUILD_CONTRACT}) \times \text{MISSION}
</math>
*''BASE'' - sum of base EXP dropped by mobs and bosses in a dungeon
*''MVP'' - 0.1 if MVP, otherwise 0
*''CLEAR'' - 0.3 if successfully cleared, otherwise 0
*''MEDAL'' - Your currently active EXP Medal. The effect of multiple medals does not stack.
*''SPA'' - the [[Elrios Hot Springs|Hot Springs]] or [[El House]] buff
*''GUILD_CONTRACT'' - 0.5 if the '''Training Time Contract''' is active.
*''STAT'' - sum of EXP Increase stats (displayed in the Stat Window)
*''GUILD_SKILL'' - [[Comrade's Cheer]]'s value if active
*''MISSION'' - multiplier of the [[Random Mission System|Random Mission]], e.g. 1.5 if 150% Random Mission
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