Explosion Impact: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The '''[Enhanced]''' effect is somewhat misleading, with the additional explosions only serving to pull enemies towards you better. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you. The maximum amount of hits is completely unchanged.
*The '''[Enhanced]''' effect erroneously states that the explosion count is increased, when it only reduces the interval between them instead, leaving the total count unchanged. This does allow it to pull enemies towards you better however. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you.
**An enemy in {{se||Super Armor|tt=no}} or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
**An enemy in {{se||Super Armor|tt=no}} or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
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