Extreme Chaser: Difference between revisions

703 bytes removed ,  12 September 2023
Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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__NOTOC__{{Languages|Extreme Chaser}}
__NOTOC__{{Languages|Extreme Chaser}}
<div style="float: right;">{{#ev:youtube|rQdudgLmVSY|400}}</div>
{{#ev:youtube|rQdudgLmVSY|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MMTrans6.png]]
| [[File:MMTrans6.png]]
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.<br>Dissolver beams deal more damage when attacking the same target longer.
Dissolver beams deal more damage when attacking the same target longer.  
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{Traits|Add|Extreme Chaser|Haste, Light|cd=23|mp=300}}
|-
! colspan=2 | Haste Extreme Chaser !! colspan=2 | Light Extreme Chaser
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|-
! Cooldown !! MP Usage
|-
| {{SkillText|Haste|80}} || 18.4 Seconds || {{SkillText|Light|80}} || 240 MP
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{Damage|true|Add
|-
|dmg=307, 614
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=122, 244
|-
|hits=4, 16
! Normal !! {{DCM}} (2 DMP)
|awk_hits=i, 24
|-
|dmp=2
| {{PvE}}
}}
| {{formatnum:{{#expr: 307*4 + 614*16}}}}% || {{formatnum:{{#expr: 307*4 + 614*24}}}}%
*Damage calculations do not include additional damage effect.
|-
| {{PvP}}  
| {{formatnum:{{#expr: 122*4 + 244*16}}}}% || {{formatnum:{{#expr: 122*4 + 244*24}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
DomPassive2.png; Control Tower;
| width="40" | [[File:DomPassive2.png]]
}}
| align="center" width="150" |  [[Control Tower]]
|}
<br>
<br>


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*Skill does not inflict hitstun.
*Skill does not inflict hitstun.
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting.
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting.
**This area is completely separate from Add and is instead tied to the device.
**This area is completely separate from '''Add''' and is instead tied to the device.
**If there are no more targets in the area, it will continue firing at its current location.
**If there are no more targets in the area, it will continue firing at its current location.
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen.
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen.
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone.
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone.
***This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall.
***This gives [[Extreme Chaser]] a shorter interval between firing and landing due to beams only travelling halfway compared to '''Starfall'''.
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