Extreme Chaser: Difference between revisions
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__NOTOC__{{Languages|Extreme Chaser}} | __NOTOC__{{Languages|Extreme Chaser}} | ||
{{#ev:youtube|rQdudgLmVSY|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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| [[File:MMTrans6.png]] | | [[File:MMTrans6.png]] | ||
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets. | | {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.<br>Dissolver beams deal more damage when attacking the same target longer. | ||
Dissolver beams deal more damage when attacking the same target longer. | |||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Add|Extreme Chaser|Haste, Light|cd=23|mp=300}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Add | ||
| | |dmg=307, 614 | ||
|pvp_dmg=122, 244 | |||
| | |hits=4, 16 | ||
|awk_hits=i, 24 | |||
|dmp=2 | |||
}} | |||
*Damage calculations do not include additional damage effect. | |||
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<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
DomPassive2.png; Control Tower; | |||
}} | |||
<br> | <br> | ||
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*Skill does not inflict hitstun. | *Skill does not inflict hitstun. | ||
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting. | *'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting. | ||
**This area is completely separate from Add and is instead tied to the device. | **This area is completely separate from '''Add''' and is instead tied to the device. | ||
**If there are no more targets in the area, it will continue firing at its current location. | **If there are no more targets in the area, it will continue firing at its current location. | ||
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen. | *'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen. | ||
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone. | **This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone. | ||
***This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall. | ***This gives [[Extreme Chaser]] a shorter interval between firing and landing due to beams only travelling halfway compared to '''Starfall'''. | ||
<br> | <br> | ||