Extreme Cutter/ModA: Difference between revisions

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| {{Force|CNTrans3.png}}
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| {{SkillType|SA|S|M}} Summon a Nasod spear to swing and destroy everything with a single slash. (Can also be activated midair.)
| {{SkillType|SA|S|M}} Summon a Nasod spear to swing and destroy everything with a single slash. (Can also be activated midair)
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{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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*The skill has an ellipsoid hitbox rather than a sphere like the original version. This means it has less vertical range and slightly less depth range, but gains a massive amount of horizontal range instead. The following ranges all include the effect of [[Reinforced Nasod Weapons]]:
*The skill has an ellipsoid hitbox rather than a sphere like the original version. This means it has less vertical range and slightly less depth range, but gains a massive amount of horizontal range instead. The following ranges all include the effect of [[Reinforced Nasod Weapons]]:
**Horizontally, it can reach well outside of the screen on both sides, roughly 1/4th of a screen at the center of the skill.  
**Horizontally, it can reach well outside of the screen on both sides, roughly 1/4th of a screen at the center of the skill.  
**Vertically, the skill can reach up to 2 platforms above and below '''Eve''', making it capable of hitting most of the visible screen, though it can miss enemies at those heights near the edges of the skill due to the shape of the hitbox.
**Vertically, the skill can reach up to 2 platforms above and below you, making it capable of hitting most of the visible screen, though it can miss enemies at those heights near the edges of the skill due to the shape of the hitbox.
**The z-axis range of the skill is shifted slightly further backwards than your own position, allowing it to hit enemies in the background much easier than enemies in the foreground, which it will often miss outside of the center of the skill where it extends the furthest outward.
**The z-axis range of the skill is shifted slightly further backwards than your own position, allowing it to hit enemies in the background much easier than enemies in the foreground, which it will often miss outside of the center of the skill where it extends the furthest outward.
**The skill's hitbox is very inconsistent however, and will often not follow the intended ellipsoid shape.
**The skill's hitbox is very inconsistent however, and will often not follow the intended ellipsoid shape.
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