Fatal Cannon/ModA: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 16: Line 16:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
Line 28: Line 27:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Cannonball<br>Blast (Magical) !! colspan=2 | {{se|074|Anti-Magic||ed}} !! rowspan=2 | Enhanced Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Cannonball Blast (Magical) !! colspan=2 | {{se|074|Anti-Magic||ed}} !! rowspan=2 | Enhanced Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Magical Defense Decrease !! Duration
! Magical Defense Decrease {{stat|m}} !! Duration
|-
|-
| {{PvE}} || 1474% || 40% || rowspan=2 | 7 Seconds || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 1474% || 40% || rowspan=2 | 7 Seconds || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 6 Seconds
Line 59: Line 58:
== Tips and Details ==
== Tips and Details ==
*Once the cannon is placed forward, it creates a lingering hitbox that is excellent for catching opponents who attempt to awaken or use a skill whilst inside the cannon's hitbox.
*Once the cannon is placed forward, it creates a lingering hitbox that is excellent for catching opponents who attempt to awaken or use a skill whilst inside the cannon's hitbox.
**Similarly, once the cannon is pulled back, it also leaves a lingering hitbox behind '''Chung'''. As long as the cannon is held up, the hitbox remains during a skill freeze-frame, allowing for the same method to be used.
**Similarly, once the cannon is pulled back, it also leaves a lingering hitbox behind you. As long as the cannon is held up, the hitbox remains during a skill freeze-frame, allowing for the same method to be used.
<br>
<br>


ElEditors
18,061

edits