Fighting Spirit: Difference between revisions

I really am lost as to how this passive works. I have 2.73% Critical Hit Rate and there's no way it'd easily proc every time.
(I really am lost as to how this passive works. I have 2.73% Critical Hit Rate and there's no way it'd easily proc every time.)
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MindOfFighter2.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MindOfFighter2.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Whenever [[Cruel Slayer]] removes MP from the victim, Elsword's next few attacks temporarily gains a massive boost to critical hit rate and reduces MP cost for the next active.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Whenever [[Cruel Slayer]] removes MP from the victim, Elsword's combo temporarily gains a massive boost to critical hit rate and reduces MP cost for the next active.
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! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Critical Rate Buff
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Critical Rate Buff
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | MP Consumption Reduced
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | MP Consumption Reduced
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | # of Hits Affected by Critical Rate Buff
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | MP Consumption Reduced (Total)
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | # of Combos Affected by Critical Rate Buff
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| align="center" style="border-style: solid; border-width: 1px" | 1
| align="center" style="border-style: solid; border-width: 1px" | 1
| align="center" style="border-style: solid; border-width: 1px" | 20%
| align="center" style="border-style: solid; border-width: 1px" | 20%
| align="center" style="border-style: solid; border-width: 1px" | 2% Per Buff Stack(Max 10%)
| align="center" style="border-style: solid; border-width: 1px" | 2%
| align="center" rowspan="4" style="border-style: solid; border-width: 1px" | 1 Hit
| align="center" style="border-style: solid; border-width: 1px" | 10%
| align="center" rowspan="4" style="border-style: solid; border-width: 1px" | 1
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| align="center" style="border-style: solid; border-width: 1px" | 2
| align="center" style="border-style: solid; border-width: 1px" | 2
| align="center" style="border-style: solid; border-width: 1px" | 40%
| align="center" style="border-style: solid; border-width: 1px" | 40%
| align="center" style="border-style: solid; border-width: 1px" | 3% Per Buff Stack(Max 15%)
| align="center" style="border-style: solid; border-width: 1px" | 3%
| align="center" style="border-style: solid; border-width: 1px" | 15%
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| align="center" style="border-style: solid; border-width: 1px" | 3
| align="center" style="border-style: solid; border-width: 1px" | 3
| align="center" style="border-style: solid; border-width: 1px" | 60%
| align="center" style="border-style: solid; border-width: 1px" | 60%
| align="center" style="border-style: solid; border-width: 1px" | 4% Per Buff Stack(Max 20%)
| align="center" style="border-style: solid; border-width: 1px" | 4%
| align="center" style="border-style: solid; border-width: 1px" | 20%
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| align="center" style="border-style: solid; border-width: 1px" | 4
| align="center" style="border-style: solid; border-width: 1px" | 4
| align="center" style="border-style: solid; border-width: 1px" | 80%
| align="center" style="border-style: solid; border-width: 1px" | 80%
| align="center" style="border-style: solid; border-width: 1px" | 5% Per Buff Stack(Max 25%)
| align="center" style="border-style: solid; border-width: 1px" | 5%
| align="center" style="border-style: solid; border-width: 1px" | 25%
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| align="center" style="border-style: solid; border-width: 1px" | 5 (M)
| align="center" style="border-style: solid; border-width: 1px" | 5 (M)
| align="center" style="border-style: solid; border-width: 1px" | 100%
| align="center" style="border-style: solid; border-width: 1px" | 100%
| align="center" style="border-style: solid; border-width: 1px" | 6% Per Buff Stack(Max 30%)
| align="center" style="border-style: solid; border-width: 1px" | 6%
| align="center" style="border-style: solid; border-width: 1px" | 2 Hits
| align="center" style="border-style: solid; border-width: 1px" | 30%
| align="center" style="border-style: solid; border-width: 1px" | 2
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*[[Mind of the Fighter]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
*[[Mind of the Fighter]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.
*Critical rate buff also affects special actives.
*The critical rate buff only applies to the target that was affected by Cruel Slayer.
*The critical rate buff also affects special actives.
*Certain combos may result all hits resulting a critical, and combos that can be looped (i.e. ZZZ<>ZZZ<>~) can result nearly infinite critical hits.


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