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Final Strike: Difference between revisions

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:''For the [[Code: Battle Seraph]] skill by the same name, see [[Final Strike (Code Battle Seraph)]].''
:''For the [[Code: Battle Seraph]] skill by the same name, see [[Final Strike (Eve)]].''
__NOTOC__{{Languages|Final Strike}}
__NOTOC__{{Languages|Final Strike}}
<div style="float: right;">{{#ev:youtube|PB6uNeBA1ZA|300}}</div>
<div style="float: right;">{{#ev:youtube|PB6uNeBA1ZA|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FinalStrike.png]]<br />
| [[File:FinalStrike.png]]<br />
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Sheath Knight]] || 35       
| [[Sheath Knight]] || 35       
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Black Hole !! Final Hit !! Black Hole !! Final Hit
|-
|-
| align="left" | 35 || rowspan=2 | 702% || rowspan=2 | 2688% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | [Enhanced]
! Black Hole !! Final Hit !! Black Hole !! Final Hit
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Black Hole !! Final Hit
|-
|-
| align="left" | 35 || rowspan=2 | 150% || rowspan=2 | 572%
| '''{{PvE}}''' || 702% || 2688% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 150% || 572%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Black Hole !! Final Hit
! Black Hole !! Final Hit
|-
|-
| {{SkillText|Useful|80}} || 18 || 1 || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| {{SkillText|Useful|80}} || 18 || 1 || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
== Total Damage ==
{{:Master of Combat}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Master of Combat]]
|-
! colspan=3 | Normal !! colspan=3 | Destruction !! colspan=3 | Normal !! colspan=3 | Destruction
|-
! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#expr: 702*9 + 2688}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}%
| {{formatnum:{{#expr: (702*9 + 2688)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 150*9 + 572}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25}}}}%
| {{formatnum:{{#expr: (150*9 + 572)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|}
|}
<br>
<br>


==Tips and Details==
==Tips and Details==
*'''Final Strike''' can deal up to {{formatnum:{{#expr: 702*9 + 2688}}}}% ({{formatnum:{{#expr: 150*9 + 572}}}}% in PvP) Physical Damage.
**With '''Useful''', it can deal up to {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}% ({{formatnum:{{#expr: (150*18 + 572)*0.8}}}}% in PvP) Physical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (702*9 + 2688)*1.44}}}}% ({{formatnum:{{#expr: (150*9 + 572)*1.44}}}}% in PvP) Physical Damage.
*If used against a steep upward incline, the black hole will appear above it.
*If used against a steep upward incline, the black hole will appear above it.
*You can move 1 second after the final slash is done.
*You can move 1 second after the final slash is done.
*The black hole used by this skill is of the grab variety (like [[Crazy Worm]]) rather than suction (like [[Neutron Bomb]]). As such, it is perfectly capable of pulling in Super Armored enemies.
*The black hole used by this skill will 'grab' enemies (like [[Crazy Worm]]) rather than suck them in (like [[Neutron Bomb]]). As such, it is perfectly capable of pulling in Super Armored enemies.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[10-1|Dekal]]), who will simply bounce off of the black hole.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
===NA===
**Also, enemies will not go through platforms when attracted.
*Due to its significant damage per hit and high hit count, it is great at charging '''Vitality''' but cannot take advantage from '''Destruction''' mode too well.
*Due to both trait options dealing nearly the same damage, it depends on if you want the extra awakening charge and MP gain from '''Useful''' or the slightly higher raw damage from '''Heavy'''.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
===KR===
*In '''Destruction''' mode, the skill can deal up to {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}% ({{formatnum:{{#expr: (150*9 + 572)*1.5}}}}% in PvP) Physical Damage.
**With '''Useful''', it can deal up to {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}% ({{formatnum:{{#expr: (150*18 + 572)*0.8*1.5}}}}% in PvP) Physical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}% ({{formatnum:{{#expr: (150*9 + 572)*1.44*1.5}}}}% in PvP) Physical Damage.
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|DxQOpWKcY5I|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Final Strike''''s black hole did not do continuous damage. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|DxQOpWKcY5I|300}}
|Between its initial release and the 11/06/2014 KR Patch. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 12/08/2011 || 12/18/2012 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*'''Final Strike''' added.
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
{{buff|Added hit damage to the black hole.}}
*{{buff|'''Damage''' increased.}}
{{buff|Faster execution speed.}}
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{buff|Added hit damage to the black hole.}}
*{{buff|Faster execution speed.}}
|-
|-
| 05/28/2015 || - || colspan=2 align="left" |  
| 05/28/2015 || - || colspan=2 align="left" |  
*Infinite hit bug fixed.
*Infinite hit bug fixed.
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Range increased.}}
*{{buff|Range increased.}}
{{buff|Max Hits increased.}}
*{{buff|'''Max Hits''' increased.}}
{{buff|Can no longer be mana broken.}}
*{{buff|Can no longer be mana broken.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Evil's effect changed to -3MP pet hit.}}
*{{buff|'''Evil''''s effect changed to -3MP pet hit.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{buff|"'''Useful'''" effect increased.}}
*{{buff|'''Useful''' effect increased.}}
{{buff|Cast Speed increased.}}
*{{buff|Cast Speed increased.}}
{{nerf|Hit count lowered}}
*{{nerf|'''Max Hits''' lowered}}
*"'''Evil'''" attribute changed to "'''Heavy'''".
*'''Evil''' trait changed to '''Heavy'''.
*Change location of "'''Heavy'''" and "'''Useful'''".
*Change location of "'''Heavy'''" and "'''Useful'''".
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where don't show the skill cut-in.
*Fixed issue where don't show the skill cut-in.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Black Hole damage increased.}}
*{{buff|'''Black Hole''' damage increased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
{{buff|Black Hole damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Final Hit damage increased.}}
| align="left" |  
| align="left" |  
{{buff|Black Hole damage increased.}}
*{{buff|'''Black Hole''' damage increased.}}
{{nerf|Final Hit damage decreased.}}
*{{nerf|'''Final Hit''' damage decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
| 08/18/2022 || - || colspan=2 align="left" |
*{{buff|Invincibility activates immediately on skill use.}}
|}
|}
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<br>
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}}
}}
<br>
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