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Final Strike: Difference between revisions

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Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table""
m (Text replacement - "11/06/2014 || -" to "11/06/2014 || 04/29/2015")
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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:''For the [[Code: Battle Seraph]] skill by the same name, see [[Final Strike (Code Battle Seraph)]].''
:''For the [[Code: Battle Seraph]] skill by the same name, see [[Final Strike (Eve)]].''
__NOTOC__{{Languages|Final Strike}}
__NOTOC__{{Languages|Final Strike}}
<div style="float: right;">{{#ev:youtube|PB6uNeBA1ZA|400}}</div>
<div style="float: right;">{{#ev:youtube|PB6uNeBA1ZA|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FinalStrike.png]]<br />
| [[File:FinalStrike.png]]<br />
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Sheath Knight]] || 35       
| [[Sheath Knight]] || 35       
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Black Hole !! Final Hit !! Black Hole !! Final Hit
! Black Hole !! Final Hit !! Black Hole !! Final Hit
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Black Hole !! Final Hit
! Black Hole !! Final Hit
|-
|-
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{:Master of Combat}}
|- style="background:{{ColorSel|CharLight|Elsword}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
! rowspan=3 | Mode !! colspan=6 | Regular
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Master of Combat]]
! colspan=3 | Normal !! colspan=3 | Destruction
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=3 | Normal !! colspan=3 | Destruction !! colspan=3 | Normal !! colspan=3 | Destruction
! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy
|-
! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 702*9 + 2688}}}}% || {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}% || {{formatnum:{{#expr: (702*9 + 2688)*1.44}}}}% || {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}% || {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}% || {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}%
| {{formatnum:{{#expr: 702*9 + 2688}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}%
| {{formatnum:{{#expr: (702*9 + 2688)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 150*9 + 572}}}}% || {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}% || {{formatnum:{{#expr: (150*9 + 572)*1.44}}}}% || {{formatnum:{{#expr: (150*9 + 572)*1.25}}}}% || {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25}}}}% || {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25}}}}%
| {{formatnum:{{#expr: 150*9 + 572}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25}}}}%
| {{formatnum:{{#expr: (150*9 + 572)*{{#arrayindex:Master of Combat|0}}}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*18 + 572)*0.8*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|| {{formatnum:{{#expr: (150*9 + 572)*1.44*1.25*{{#arrayindex:Master of Combat|1}} round2}}}}%
|}
|}
<br>
<br>
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**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
*Due to both trait options dealing nearly the same damage, it is mostly down to differences in cooldown that decide what trait you want to use.
**Also, enemies will not go through platforms when attracted.
*Due to both trait options dealing nearly the same damage, it depends on if you want the extra awakening charge and MP gain from '''Useful''' or the slightly higher raw damage from '''Heavy'''.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
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| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Range increased.}}
*{{buff|Range increased.}}
*{{buff|Max Hits increased.}}
*{{buff|'''Max Hits''' increased.}}
*{{buff|Can no longer be mana broken.}}
*{{buff|Can no longer be mana broken.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Evil's effect changed to -3MP pet hit.}}
*{{buff|'''Evil''''s effect changed to -3MP pet hit.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{buff|"'''Useful'''" effect increased.}}
*{{buff|'''Useful''' effect increased.}}
*{{buff|Cast Speed increased.}}
*{{buff|Cast Speed increased.}}
*{{nerf|Hit count lowered}}
*{{nerf|'''Max Hits''' lowered}}
*"'''Evil'''" attribute changed to "'''Heavy'''".
*'''Evil''' trait changed to '''Heavy'''.
*Change location of "'''Heavy'''" and "'''Useful'''".
*Change location of "'''Heavy'''" and "'''Useful'''".
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where don't show the skill cut-in.
*Fixed issue where don't show the skill cut-in.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Black Hole damage increased.}}
*{{buff|'''Black Hole''' damage increased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
*{{buff|Black Hole damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Final Hit damage increased.}}
| align="left" |  
| align="left" |  
*{{buff|Black Hole damage increased.}}
*{{buff|'''Black Hole''' damage increased.}}
*{{nerf|Final Hit damage decreased.}}
*{{nerf|'''Final Hit''' damage decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
| 08/18/2022 || - || colspan=2 align="left" |
*{{buff|Invincibility activates immediately on skill use.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Sheath Knight}}
{{StKSkills}}
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