Final Strike: Difference between revisions

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**With '''Heavy''', it can deal up to 7,394.8% (2,578.8% in PvP) Physical Damage.
**With '''Heavy''', it can deal up to 7,394.8% (2,578.8% in PvP) Physical Damage.
*If used against a steep upward incline, the black hole will appear above it.
*If used against a steep upward incline, the black hole will appear above it.
*Super Armored enemies will still be pulled by the black hole.
*You can move 1 second after the final slash is done.
*You can move 1 second after the final slash is done.
*'''Final Strike''' suffers from several glitches, one such glitch being when a target is caught close to the ground, the black hole may release them before the final strike and miss completely. Occasionally, targets who are caught and hit by the final strike will be blown back but take no damage (lag could be the cause in some cases).
*The black hole used by this skill is of the grab variety (like [[Crazy Worm]]) rather than suction (like [[Neutron Bomb]]). As such, it is perfectly capable of pulling in Super Armored enemies.
*Due to the skill's large number of hits, it is very good at charging Aura of Vitality.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[10-1|Dekal]]), who will simply bounce off of the black hole.
**However, due to there being a large number of hits before the Final Hit, it makes it very difficult take advantage of Aura of Destruction, especially with '''Useful''' trait.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it us used over a platform and they are pulled in from underneath.
*Due to its significant damage per hit and high hitcount, it is great at charging '''Vitality''', but cannot take advantage from '''Destruction''' mode too well.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
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