Final Strike: Difference between revisions

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**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[10-1|Dekal]]), who will simply bounce off of the black hole.
**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[10-1|Dekal]]), who will simply bounce off of the black hole.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
===NA===
*Due to its significant damage per hit and high hit count, it is great at charging '''Vitality''' but cannot take advantage from '''Destruction''' mode too well.
*Due to its significant damage per hit and high hit count, it is great at charging '''Vitality''' but cannot take advantage from '''Destruction''' mode too well.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
===KR===
*In '''Destruction''' mode, the skill can deal up to {{formatnum:{{#expr: (702*9 + 2688)*1.5}}}}% ({{formatnum:{{#expr: (150*9 + 572)*1.5}}}}% in PvP) Physical Damage.
**With '''Useful''', it can deal up to {{formatnum:{{#expr: (702*18 + 2688)*0.8*1.5}}}}% ({{formatnum:{{#expr: (150*18 + 572)*0.8*1.5}}}}% in PvP) Physical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5}}}}% ({{formatnum:{{#expr: (150*9 + 572)*1.44*1.5}}}}% in PvP) Physical Damage.
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