Flame Lord: Difference between revisions

76 bytes removed ,  30 July 2023
m (Text replacement - "FLCombo2.png" to "Combo - Flame Lord 2.png")
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Flame Lord 1.png]]
| [[File:Combo - Flame Lord 1.png|520px]]
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After doing a single {{CZ}}, fire short-ranged waves of fire forwards with the last wave being larger and having more range. The waves of fire are considered projectiles.
After doing a single {{CZ}}, fire short-ranged waves of fire forwards with the last wave being larger and having more range. You will be in Super Armor during the 2nd and last wave. The waves of fire are considered projectiles.
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{{CViZ}} 149% Phy. Damage<br>
{{CViZ}} 149% Phy. Damage<br>
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{{CDeX}} 191% Mag. Damage
{{CDeX}} 191% Mag. Damage
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| [[File:Combo - Flame Lord 2.png]]
| [[File:Combo - Flame Lord 2.png|520px]]
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After doing the standard {{CDRU}}{{CX}}{{CX}} combo, burst flames in front of you.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, release flames from the ground while in Super Armor.
*This skill has an extremely poor rate of actually working properly, and it will often stop at the second {{CX}} without performing the combo extension. Due to the low end lag on the second {{CX}} however, you will still follow up with a normal {{CX}} command that you can take advantage of should the flames fail to occur.
*Due to how quick the input window will end after {{CDRU}}{{CX}}{{CX}}, you would often be unable to perform this combo, going straight into a ground {{CX}} instead.
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{{CDRU}}<br>
{{CDRU}}<br>
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| 07/04/2019 || 07/31/2019 || align="left" |  
| 07/04/2019 || 07/31/2019 || align="left" |  
*{{buff|{{CDRU}}{{CX}}{{CIO|X}}{{CX}}'s no longer knocks down.}}
*{{buff|{{CDRU}}{{CX}}{{CIO|X}}{{CX}} no longer knocks down.}}
*{{buff|Added Super Armor to {{CDRU}}{{CX}}{{CX}}{{CIO|X}}'s input.}}
*{{buff|Added Super Armor to {{CDRU}}{{CX}}{{CX}}{{CIO|X}}.}}
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| 07/02/2020 || 07/29/2020 || align="left" |  
| 07/02/2020 || 07/29/2020 || align="left" |  
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