Flexible Movement: Difference between revisions

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Changed description and buff/debuff names to match Cobodex; minor cleanup
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m (Changed description and buff/debuff names to match Cobodex; minor cleanup)
 
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[Image:New Agility.png]]<br>
| [[File:WindSneakerPassive3.png]]
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase attack speed and can quickly recover from a fall by using the arrow key and {{CZ}} key. Survive death when HP reaches 0. Instead, get knocked down and regenerate HP for 10 seconds. This effect can be triggered once every 120 seconds.
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required !! Skill Requirement  
! Class             !! Level Required !! Skill Requirement  
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| [[Wind Sneaker]] || 60 || {{SkillText|SkillQuest|4}}
| [[Wind Sneaker]] || 60 || {{SkillText|SkillQuest|4}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}}/{{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Action Speed Increase !! colspan="2" | [[Status Effects|Guardian of Earth]] !! rowspan="2" | [[Status Effects|Flexible Movement]]<br>Duration
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|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration
! HP Regenerated<br>per Second !! Duration  
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! HP Recovery per Second !! Duration  
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| colspan="6" | {{PvE}}/{{PvP}}
|-  
|-  
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
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== Tips and Details ==
== Tips and Details ==
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as Rena is knocked down, she will stand up faster.
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster.
**Doing a quick {{CZ}} attack will knockdown targets.
**Doing a quick {{CZ}} attack will knockdown targets.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*'''Flexible Movement''' will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air and '''Flexible Movement''' triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air.
*You will not be knocked down when '''Flexible Movement''' activates from a skill that inflicts [[Status Effects|Stun]].
*You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*You can gain a lot of health back if combined with [[Airelinna]] which can be useful in PvP.
*All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP.
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
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== Updates ==
== Updates ==
[[Image:Agility.png|thumb|right|Old Icon of '''Flexible Movement'''.]]
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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| 09/12/2013 || - || colspan=2 align="left" |  
| 09/12/2013 || - || colspan=2 align="left" |  
*{{buff|When activated, HP recovers gradually for 10 seconds was added.}}
*{{buff|HP Recovery effect added.}}
*{{nerf|Evasion increase was deleted.}}
*{{nerf|Evasion Increase effect removed.}}
*Icon changed from [[File:Agility.png|30px]] to [[File:WindSneakerPassive3.png|30px]]
|-
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| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*SP requirement changed (Unlock 7 SP, Leveling 2 SP).
*SP requirement changed (Unlock 7 SP, Leveling 2 SP).
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| 05/15/2014 || - || colspan=2 align="left" |  
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
*Reactivation Cooldown decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
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| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|Cooldown increased.}}
*{{nerf|Reactivation Cooldown increased.}}
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| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Merging with [[Nimble Movement]].}}
*{{buff|Merging with [[Nimble Movement]].}}
**"Quickly Recover" effect added.  
**Quickly Recover effect added.  
**"Action Speed Increase" effect added.
**Action Speed Increase effect added.
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| 11/05/2015 || - || colspan=2 align="left" |  
| 11/05/2015 || - || colspan=2 align="left" |  
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| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*{{nerf|Resurrection cooldown time increased to 120 seconds.}}
*{{nerf|Reactivation Cooldown increased to 120 seconds.}}
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| 04/21/2016 || 05/18/2016 || align="left" |  
| 04/21/2016 || 05/18/2016 || align="left" |  
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|-
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| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|Attack speed increase decreased.}}
*{{nerf|Action Speed Increase decreased.}}
|-
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| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*{{buff|HP Regeneration per Second increased.}}
*{{buff|HP Recovery per Second increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|HP Recovery Duration decreased.}}
*{{nerf|Action Speed Increase decreased.}}
*{{nerf|Action Speed Increase decreased.}}
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{{WSSkills}}
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