Flexible Movement: Difference between revisions

m
Changed description and buff/debuff names to match Cobodex; minor cleanup
m (Changed description and buff/debuff names to match Cobodex; minor cleanup)
 
(6 intermediate revisions by 3 users not shown)
Line 2: Line 2:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:New Agility.png]]
| [[File:WindSneakerPassive3.png]]
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase action speed and can quickly recover from a fall by using the arrow key and {{CZ}} key. Survive death when HP reaches 0. Instead, get knocked down and regenerate HP for 10 seconds. This effect can be triggered once every 120 seconds.
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
Line 20: Line 19:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase !! colspan=3 | When HP reaches 0
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0
|-
|-
! colspan=2 | {{se|023|Guardian of Earth}} !! rowspan=2 | {{se|178|Flexible Movement||sd}}<br>(Resurrection Reactivation Cooldown)
! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration
|-
|-
! HP Recovery per Second !! Duration  
! HP Recovery per Second !! Duration  
|-
|-
| colspan="6" | '''{{PvE}}'''/'''{{PvP}}'''
| colspan="6" | {{PvE}}/{{PvP}}
|-  
|-  
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
Line 39: Line 38:


== Tips and Details ==
== Tips and Details ==
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as Rena is knocked down, she will stand up faster.
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster.
**Doing a quick {{CZ}} attack will knockdown targets.
**Doing a quick {{CZ}} attack will knockdown targets.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*'''Flexible Movement''' will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air and '''Flexible Movement''' triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air.
*You will not be knocked down when '''Flexible Movement''' activates from a skill that inflicts [[Status Effects|Stun]].
*You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
*All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP.
*Action Speed Increase is multiplicative.
<br>
<br>


Line 63: Line 61:
*{{buff|HP Recovery effect added.}}
*{{buff|HP Recovery effect added.}}
*{{nerf|Evasion Increase effect removed.}}
*{{nerf|Evasion Increase effect removed.}}
*Icon changed from [[File:Agility.png|30px]] to [[File:New_Agility.png|30px]]
*Icon changed from [[File:Agility.png|30px]] to [[File:WindSneakerPassive3.png|30px]]
|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
Line 115: Line 113:
}}
}}
<br>
<br>


{{SkillNav - Wind Sneaker}}
{{SkillNav - Wind Sneaker}}
ElEditors
18,083

edits