Flying Kite: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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|-
! First Strike !! Blink Attacks !! First Strike !! Blink Attacks !! Base !! Additional
! First Strike !! Blink Attacks !! First Strike !! Blink Attacks !! Base !! {{tt|Additional|Eun Mode only}}
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| '''{{PvE}}''' || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
| {{PvE}} || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 × [Energy + 1] || rowspan=2 | 1~10 || rowspan=2 | Indefinite || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
|-
|-
| '''{{PvP}}''' || 732% || 187%
| {{PvP}} || 732% || 187%
|}
|}
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Ara
{{Damage|true|Ara
|dmg=2884, 734
|dmg=2884, 734
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|heavy=true
|heavy=true
}}
}}
*Damage assumes a single target with no additional Spirit Orbs gained.
*Damage assumes a single target with no additional Energy gained.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
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! Affected By Action Speed
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| {{Check|P}}
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== Tips and Details ==
== Tips and Details ==
{{#ev:youtube|uqkvQHNhbWA|400|right}}
{{#ev:youtube|uqkvQHNhbWA|300|right}}
*Only your initial casting animation is affected by action speed.
*While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
*While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
**As only energy gained this way will allow for additional hits, you cannot use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Eun Mode''', the skill will no longer continue.
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Eun Mode''', the skill will no longer continue.
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*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*Since [[Add]]'s {{DMC}} has one invincibility frame during activation, when used at the same time against '''Add''' when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
*When used against [[Chung]] while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, '''Chung''' won't be able to use counterattack for the whole duration.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
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