Flying Kite: Difference between revisions

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| {{SkillText|Heavy|144|120}} || 28.8 Seconds || {{SkillText|Evil|3}}
| {{SkillText|Heavy|144|120}} || 28.8 Seconds || {{SkillText|Evil|3}}
|}
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ara}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2884 + 734*11}}}}% || {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 732 + 187*11}}}}% || {{formatnum:{{#expr: (732 + 187*11)*1.44}}}}%
|}
*Damage assumes a single target with not additional Spirit Orbs gained.
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**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
*One final attack will be done upon reaching 0 energy, hence the [Spirit Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Celestial Fox''' mode, the skill will no longer continue.
*One final attack will be done upon reaching 0 energy, hence the [Spirit Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Celestial Fox''' mode, the skill will no longer continue.
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.44}}}}% in PvP) Physical Damage.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
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