Flying Kite: Difference between revisions

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*While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
*While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Energy gained through killing enemies in '''Celestial Fox''' mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Celestial Fox''' mode, the skill will no longer continue.
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Eun Mode''', the skill will no longer continue.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
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