Flying Kite: Difference between revisions

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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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|-
! Initial Hit !! Battering !! Initial Hit !! Battering !! Base !! Additional
! First Strike !! Blink Attacks !! First Strike !! Blink Attacks !! Base !! Additional
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|-
| '''{{PvE}}''' || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
| '''{{PvE}}''' || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
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== Tips and Details ==
== Tips and Details ==
{{#ev:youtube|uqkvQHNhbWA|400|right}}
{{#ev:youtube|uqkvQHNhbWA|400|right}}
*While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
*While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
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