Flying Kite: Difference between revisions

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*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*Since Add's Dynamo Configuration has one invincibility frame during activation, when used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
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