Force Skills/fr: Difference between revisions

m
Text replacement - "[[Image:" to "[[File:"
No edit summary
m (Text replacement - "[[Image:" to "[[File:")
 
(2 intermediate revisions by 2 users not shown)
Line 15: Line 15:
<br><br><br><br>
<br><br><br><br>
==Force Passives==
==Force Passives==
[[Image:EnergyOfIllipia.png|right|link=Illipia's Aura]]
[[File:EnergyOfIllipia.png|right|link=Illipia's Aura]]
'''Force Passives''' are exactly as the name might imply. They are skill which when equipped with provide some sort of passive benefit. The passives are non-character specific.
'''Force Passives''' are exactly as the name might imply. They are skill which when equipped with provide some sort of passive benefit. The passives are non-character specific.


Line 21: Line 21:


==Force Actives==
==Force Actives==
[[Image:ExtremeSpeed.png|right|link=Hyper Acceleration]]
[[File:ExtremeSpeed.png|right|link=Hyper Acceleration]]
'''Force Actives''' are non-character specific actives command which can provide a variety to attack or buffs.
'''Force Actives''' are non-character specific actives command which can provide a variety to attack or buffs.


Line 27: Line 27:


==Force Mod==
==Force Mod==
[[Image:FShS.png|right|link=Shooting Star (Force)]]
[[File:FShS.png|right|link=Shooting Star/ModA]]
'''Force Mod''' skills are skills which influence specific skills for each individual character and class. When a '''Force Mod''' skill is equipped in the menu, that specific skill with go through a functional change when used often changing aspects of the skill completely. Each Mod skill is a separate drop and you can obtain the Mod skills of other classes, however you will not be able to do anything with them.
'''Force Mod''' skills are skills which influence specific skills for each individual character and class. When a '''Force Mod''' skill is equipped in the menu, that specific skill with go through a functional change when used often changing aspects of the skill completely. Each Mod skill is a separate drop and you can obtain the Mod skills of other classes, however you will not be able to do anything with them.


An example is the skill as shown in the picture called "[[Shooting Star (Force)|[Mod] Shooting Star]]", which allows [[Fatal Phantom]] to convert [[Shooting Star]] from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field.
An example is the skill as shown in the picture called "[[Shooting Star/ModA|[Mod] Shooting Star]]", which allows [[Fatal Phantom]] to convert [[Shooting Star]] from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field.


==Rarity==
==Rarity==
Line 58: Line 58:
<br>
<br>


== Trivia ==
== Anecdotes==
*Skills modified by a Force Mod will have '{{SkillType|Mod}}' in front on the bottom left of the screen when the skill in question is used by a player, much like [Enhanced].
*Comme pour l'effet [Fort], les compétences d'alternance auront un {{SkillTypeFR|Mod}} devant leur nom en bas à gauche de l'écran quand la compétence est utilisée par un joueur.
*The Force Mod items that can drop from dungeons are suffixed by an '''(A)''', implying that there were, or may be, more force variants than one planned for any given skill.
*Les objets de force qui peuvent être obtenus comme butins de donjon ont un '''(A)''' dans leur nom, ce qui veut dire qu'il y avait ou qu'il y aura plusieurs versions d'alternance pour une même compétence.
<br>
<br>


{{MainGuides/fr}}
{{MainGuides/fr}}
ElEditors, Administrators
94,533

edits