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Forgotten Elrian Sanctum: Difference between revisions

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*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Absorption Release:''' Inflict [[Status Effects/Silence|Silence]] on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.<br> Players must use commands that knock down or launch to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully.<br> Alternatively, players can [[Mana Break]] the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.<br> If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
*'''Absorption Release:''' Inflict [[Status Effects/Silence|Silence]] on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.<br> Players must deal enough command hits. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully.<br> Alternatively, players can [[Mana Break]] the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.<br> If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
**The animation locking grants '''[[Chung]]''' and '''[[Add]]''' other means of dealing with this move:
**The animation locking grants '''[[Chung]]''' and '''[[Add]]''' other means of dealing with this move:
***The locking allows '''Chung's [[Freiturnier#Heavy Stance|Heavy Stance]]''' to heavily mitigate all damage.
***The locking allows '''Chung's [[Freiturnier#Heavy Stance|Heavy Stance]]''' to heavily mitigate the amount of damage.
***The locking allows '''Add's [[Nasod Armor Mode#Nasod Armor Mode|Nasod Combo Block]]''' to fully negate all damage.
***The locking allows '''Add's [[Nasod Armor Mode#Nasod Armor Mode|Nasod Combo Block]]''' to fully negate all damage.
'''Note:'''
'''Note:'''
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| 11/30/2017 || 12/20/2017 || align="left" |  
| 11/30/2017 || 12/20/2017 || align="left" |  
*'''Forgotten Elrian Sanctum''' added.
*'''Forgotten Elrian Sanctum''' added.
|-
| 11/07/2019 || - || align="left" |
*Chrysalis '''Absorption Release''' counter method changed.
*Number of waves in the 4th room decreased.
|}
|}
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