Forgotten Elrian Sanctum: Difference between revisions

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| '''Orbis.Temper''' - An Eye of Henir wrapped in its mangled tentacles.
| '''Orbis.Temper''' - An Eye of Henir wrapped in its mangled tentacles.
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*'''Swipe:''' Slap nearby players with its tentacles.
*'''Void Raising:''' Cause a ball of dark matter to raise out of the ground underneath a player then the ball explodes dealing damage.
*'''Void Raising:''' Cause a ball of dark matter to raise out of the ground underneath a player then the ball explodes dealing damage.
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|[[File:LES Mob3.png|60px]]
|[[File:LES Mob3.png|60px]]
| '''Orbis.Krooter''' - A large Eye of Henir protected by a dense armored shell.
| '''Orbis.Krooter''' - A large Eye of Henir protected by a dense armored shell, starts '''Invulnerable''' until it begins to move.
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*'''Rocket:''' Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
*'''Rocket:''' Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
*'''Gryo Ball:''' Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.
*'''Gyro Ball:''' Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
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*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Absorption Release:''' Inflict Silence on all players while it gathers energy for a prolonged period of time before releasing all of its stored energy in a long, continuous, stage wide wave of energy. Players must use commands that knock down (not launch) to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully. Alternatively, players can Mana Break the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack. If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
*'''Absorption Release:''' Inflict [[Status Effects/Silence|Silence]] on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.<br> Players must use commands that knock down (not launch) to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully.<br> Alternatively, players can [[Mana Break]] the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.<br> If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
**The animation locking grants '''[[Chung]]''' and '''[[Add]]''' other means of dealing with this move:
***The locking allows '''Chung's [[Freiturnier#Heavy Stance|Heavy Stance]]''' to heavily mitigate all damage.
***The locking allows '''Add's [[Nasod Armor Mode#Nasod Armor Mode|Nasod Combo Block]]''' to fully negate all damage.
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