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Forsaken Spirit Asylum: Difference between revisions

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*'''Pounce:''' Leap forwards, and pounce on targets.
*'''Pounce:''' Leap forwards, and pounce on targets.
*'''Warp Pounce:''' Teleport and pounce on targets.
*'''Warp Pounce:''' Teleport and pounce on targets.
*'''Howl Aura:''' Their howls will release a red field aura.
*'''Howl Aura:''' Their howls will release a red field aura, this aura will burn HP for a short period of time.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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*'''Rushing Uppercut:''' Rush forwards then perform a jab and uppercut.
*'''Rushing Uppercut:''' Rush forwards then perform a jab and uppercut.
*'''Backwards Dive Kick:''' Blink behind targets and perform a dive kick with a shockwave.
*'''Backwards Dive Kick:''' Blink behind targets and perform a dive kick with a shockwave.
*'''Stop:''' It can temporary render itself invincible but immobile.
*'''Health Drain:''' It can temporary render itself invincible but immobile. I players are near it, it will absorb their HP and heal itself.
*'''Heal:''' It can heal itself.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Ino Nephilim''' - Smaller white version of Dark Nephilim.
| '''Ino Nephilim''' - Smaller white version of Dark Nephilim.
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*'''Shards of Darkness:''' Howl to the sky and cause several shards to fall and strike the ground.
*'''Shards of Darkness:''' Howl to the sky and cause three shards to fall and strike the ground.
*'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage.
*'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage.
*'''Enhanced Laser:''' Nephilim will fire an extremely powerful laser out of its mouth for a couple seconds. This laser is very lethal, almost undoubtably killing players in one hit.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
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*Nephilim Lord can only be harmed if the sigils on his hands and chest are attacked. If there are no sigils, that part cannot be harmed.
*Nephilim Lord can only be harmed if the sigils on his hands and chest are attacked. If there are no sigils, that part cannot be harmed.
**There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough.
**There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough.
**Each sigil has a certain amount of HP and will disappear permanently if enough damage is dealt to each point.
**If all three sigils are destroyed, Nephilim Lord will be stunned for a certain amount of time.
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| Dialogue=
| Dialogue=
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