Forsaken Spirit Asylum: Difference between revisions
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*'''Pounce:''' Leap forwards, and pounce on targets. | *'''Pounce:''' Leap forwards, and pounce on targets. | ||
*'''Warp Pounce:''' Teleport and pounce on targets. | *'''Warp Pounce:''' Teleport and pounce on targets. | ||
*'''Howl Aura:''' Their howls will release a red field aura. | *'''Howl Aura:''' Their howls will release a red field aura, this aura will burn HP for a short period of time. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
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*'''Rushing Uppercut:''' Rush forwards then perform a jab and uppercut. | *'''Rushing Uppercut:''' Rush forwards then perform a jab and uppercut. | ||
*'''Backwards Dive Kick:''' Blink behind targets and perform a dive kick with a shockwave. | *'''Backwards Dive Kick:''' Blink behind targets and perform a dive kick with a shockwave. | ||
*''' | *'''Health Drain:''' It can temporary render itself invincible but immobile. I players are near it, it will absorb their HP and heal itself. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| '''Ino Nephilim''' - Smaller white version of Dark Nephilim. | | '''Ino Nephilim''' - Smaller white version of Dark Nephilim. | ||
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*'''Shards of Darkness:''' Howl to the sky and cause | *'''Shards of Darkness:''' Howl to the sky and cause three shards to fall and strike the ground. | ||
*'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage. | *'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage. | ||
*'''Enhanced Laser:''' Nephilim will fire an extremely powerful laser out of its mouth for a couple seconds. This laser is very lethal, almost undoubtably killing players in one hit. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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*Nephilim Lord can only be harmed if the sigils on his hands and chest are attacked. If there are no sigils, that part cannot be harmed. | *Nephilim Lord can only be harmed if the sigils on his hands and chest are attacked. If there are no sigils, that part cannot be harmed. | ||
**There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough. | **There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough. | ||
** | **If all three sigils are destroyed, Nephilim Lord will be stunned for a certain amount of time. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Dialogue= | | Dialogue= |