Freiturnier: Difference between revisions

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{{Languages|Freiturnier}}
{{Languages|Freiturnier}}
Every character in Elsword has their own unique features that set them apart from other characters.
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== Freiturnier ==
== Freiturnier ==
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Each job path has Passives that will aid you with Cannonball management:
Each job path has Passives that will aid you with Cannonball management:
*[[File:IPTTiny.png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''',''' {{CDRU}}{{CX}} and [[Freiturnier#Heavy Stance|Heavy Stance]]'s {{CX}} Counter without needing Cannonballs.
*[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''', '''{{CDRU}}{{CX}} and [[Freiturnier#Heavy Stance|Heavy Stance]]'s {{CX}} Counter without needing Cannonballs.
*[[File:SGTiny.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading.
*[[File:Mini Icon - Shooting Guardian.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading.
**[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo.
*[[File:HGTiny.png]] [[Shelling Guardian]]'s [[Reload Mastery]] will grant chances to load an additional Cannonball when reloading and to load a Cannonball when attacked.
*[[File:Mini Icon - Shelling Guardian.png]] [[Shelling Guardian]]'s [[Reload Mastery]] will grant chances to load an additional Cannonball when reloading and to load a Cannonball when attacked.


After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.
After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.
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[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br>
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This is purely visual and does not prevent you from gaining it like any other awakening bead. It changes appearance once obtained.<br>
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are:
With 3 stacks of Awakening, Berserk Mode is activated and Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are:
*The standard 20% damage increase from Awakening Mode.
*The standard 20% damage increase from Awakening Mode.
*'''Infinite cannonball supply''' ([[File:TTTiny.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected).
*'''Infinite cannonball supply''' ([[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected).


Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:
Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:
*[[File:CCTiny.png]] [[Comet Crusader]]'s [[Berserker's Strength]] increases Physical Damage, Max HP, and Max MP based on the number of beads used to Awaken. ('''Berserk Mode''' giving the highest Stat Boost output).
*[[File:Mini Icon - Comet Crusader.png]] [[Comet Crusader]]'s [[Berserker's Strength]] increases Physical Damage and Max HP based on the number of beads used to Awaken. ('''Berserk Mode''' giving the highest Stat Boost output).
*[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
*[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
**[[File:DCTiny.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''.
***[[File:FPTiny.png]] [[Fatal Phantom]]'s [[Phantom Shooter]] makes '''Cannonball''' commands to inflict ['''Chaser's Mark'''],<br>Hitting foes with this Debuff using '''Cannonball Skills''' will grant you ['''Prepared Chaser'''] Buff, <br>Increasing both Awakening Charge rate and the chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
***[[File:Mini Icon - Fatal Phantom.png]] [[Fatal Phantom]]'s [[Phantom Shooter]] makes '''Cannonball''' commands to inflict ['''Chaser's Mark'''],<br>Hitting foes with this Debuff using '''Cannonball Skills''' will grant you ['''Prepared Chaser'''] Buff, <br>Increasing both Awakening Charge rate and the chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
****[[File:FPTiny.png]] [[Fatal Phantom]]'s [[Death Wish]] will increase Magical Damage '''while in Berserk Mode''' and also,<br>If HP is under 60%, any Awakening is guaranteed to activate '''Berserk Mode'''.
****[[File:Mini Icon - Fatal Phantom.png]] [[Fatal Phantom]]'s [[Death Wish]] will increase Magical Damage '''while in Berserk Mode''' and also,<br>If HP is under 60%, any Awakening is guaranteed to activate '''Berserk Mode'''.
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken.<br>('''Berserk Mode''' giving the highest Reduction output).
*[[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken.<br>('''Berserk Mode''' giving the highest Reduction output).
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=== Sanctification Mode ===
[[File:CorDivineBead.png|right|thumb|[[Cor Guardian]] path's awakening bead. Empty and full]]
Exclusive to the [[Cor Guardian]] path, Chung's Awakening System is changed to only have a single Awakening Bead, which can be used to activate Sanctification Mode upon Awakening. Aside from this, there is no functional difference between Sanctification Mode and Berserk Mode.
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! class="unsortable" | Class !! class="unsortable" | Skill Name !! Reload !! Use
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Reload !! Use
|-
|-
| [[Chung|Guardian]] || [[File:Scare_Chase.png|27px]] [[Scare Chase]] || 1 || 1
| [[Chung]] || [[File:Scare_Chase.png|27px]] [[Scare Chase]] || 1 || 1
|-
|-
| [[Chung|Guardian]] || [[File:Reload.png|27px]] [[Reload]] || 1 || -
| [[Chung]] || [[File:Reload.png|27px]] [[Reload]] || 1 || -
|-
|-
| [[Chung|Guardian]] || [[File:Reload.png|27px]] [[Reload|[Enhanced] Reload]] || 3 || -
| [[Chung]] || [[File:Reload.png|27px]] [[Reload|[Enhanced] Reload]] || 3 || -
|-
|-
| [[Chung|Guardian]] || [[File:SiegeShelling.png|27px]] [[Siege Shelling]] || 1 || 0~7
| [[Chung]] || [[File:SiegeShelling.png|27px]] [[Siege Shelling]] || 1 || 0~7
|-
|-
| [[Chung|Guardian]] || [[File:Aceldama.png|27px]] [[Aceldama]] || - || 4
| [[Chung]] || [[File:Aceldama.png|27px]] [[Aceldama]] || - || 4
|-
|-
| [[Chung|Guardian]] || [[File:Aiming_Shot.png|27px]] [[Aiming Shot]] || - || 1
| [[Chung]] || [[File:Aiming_Shot.png|27px]] [[Aiming Shot]] || - || 1
|}
|}
|-
|-
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| [[Iron Paladin]] || [[File:ArtilleryNovaR.png|27px]] [[Artillery Nova]] || 6
| [[Iron Paladin]] || [[File:ArtilleryNovaR.png|27px]] [[Artillery Nova]] || 6
|-
|-
| [[Iron Paladin]] || [[File:LD_-_Earthquake.png|27px]] [[Land Demolisher - Earthquake]] ([[Land Demolisher - Earthquake/ModA|Force]]) || 3
| [[Iron Paladin]] || [[File:LD_-_Earthquake.png|27px]] [[Land Demolisher - Earthquake]] ([[Land Demolisher - Earthquake/ModA|A]]) || 3
|-
|-
| [[Iron Paladin]] || [[File:SI_GUARD.png|27px]] [[Guard]] || 0~1
| [[Iron Paladin]] || [[File:SI_GUARD.png|27px]] [[Guard]] || 0~1
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| [[Shooting Guardian]] || [[File:DeadlyShot(New).png|27px]] [[Deadly Shot]] || - || 3
| [[Shooting Guardian]] || [[File:DeadlyShot(New).png|27px]] [[Deadly Shot]] || - || 3
|-
|-
| [[Shooting Guardian]] || [[File:AS_Quantum_Ballista.png|27px]] [[Artillery Strike - Quantum Ballista]] ([[Artillery Strike - Quantum Ballista/ModA|Force]]) || - || 6
| [[Shooting Guardian]] || [[File:AS_Quantum_Ballista.png|27px]] [[Artillery Strike - Quantum Ballista]] ([[Artillery Strike - Quantum Ballista/ModA|A]]) || - || 6
|-
|-
| [[Deadly Chaser]] || [[File:SI_SHOOTINGSTAR.png|27px]] [[Shooting Star]] ([[Shooting Star/ModA|Force]]) || - || 3
| [[Deadly Chaser]] || [[File:SI_SHOOTINGSTAR.png|27px]] [[Shooting Star]] ([[Shooting Star/ModA|A]]) || - || 3
|-
|-
| [[Deadly Chaser]] || [[File:RumbleShot(New).png|27px]] [[Rumble Shot]] || - || 6
| [[Deadly Chaser]] || [[File:RumbleShot(New).png|27px]] [[Rumble Shot]] || - || 6
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| [[Shelling Guardian]] || [[File:ChaosCannon.png|27px]] [[Chaos Cannon]] || - || 1~5
| [[Shelling Guardian]] || [[File:ChaosCannon.png|27px]] [[Chaos Cannon]] || - || 1~5
|-
|-
| [[Tactical Trooper]] || [[File:CarpetBombing.png|27px]] [[Carpet Bombing]] ([[Carpet Bombing/ModA|Force]]) || - || 0~6
| [[Tactical Trooper]] || [[File:CarpetBombing.png|27px]] [[Carpet Bombing]] ([[Carpet Bombing/ModA|A]]) || - || 0~6
|-
|-
| [[Tactical Trooper]] || [[File:TactField.png|27px]] [[Tactical Field]] ([[Tactical Field/ModA|Force]]) || 6 || -
| [[Tactical Trooper]] || [[File:TactField.png|27px]] [[Tactical Field]] ([[Tactical Field/ModA|A]]) || 6 || -
|-
|-
| [[Tactical Trooper]] || [[File:SI_ASTRIKE.png|27px]] [[Artillery Strike - Missile Shower]] || - || 6
| [[Tactical Trooper]] || [[File:SI_ASTRIKE.png|27px]] [[Artillery Strike - Missile Shower]] || - || 6
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| [[Tactical Trooper#Transcendence_2|Transcendent Tactical Trooper]] || [[File:TTTrans2.png|27px]] [[Fatal Cannon]] || - || <font color="ff4444">1</font>
| [[Tactical Trooper#Transcendence_2|Transcendent Tactical Trooper]] || [[File:TTTrans2.png|27px]] [[Fatal Cannon]] || - || <font color="ff4444">1</font>
|-
|-
| [[Centurion]] || [[File:FID.png|27px]] [[Impact Detonation/ModA|[Mod] Impact Detonation]] || - || 1~3
| [[Centurion]] || {{Force|IDetonation.png|size=2}} [[Impact Detonation/ModA|[Mod] Impact Detonation]] || - || 1~3
|}
|}
|}
|}
*Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]].
*Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]].


=== List of Cannonball Related Combos ===
=== List of Cannonball Related Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | [[Chung|Guardian]] !! colspan=2 | [[Comet Crusader]] !! colspan=2 | [[Fatal Phantom]] !! colspan=2 | [[Centurion]]
! colspan=2 | [[Chung]] !! colspan=2 | [[Comet Crusader]] !! colspan=2 | [[Fatal Phantom]] !! colspan=2 | [[Centurion]]
|-
|-
| ZZZ'''X''' || Use 1~6 Cannonballs || ^vZ'''Z''' || Use 1 Cannonball || XZ'''Z''' || Use 1 Cannonball || '''X''' || Reload 1 Cannonball
| ZZZ'''X''' || Use 1~6 Cannonballs || ^vZ'''Z''' || Use 1 Cannonball || XZ'''Z''' || Use 1 Cannonball || '''X''' || Reload 1 Cannonball
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Some job paths have Passives that will enhance Heavy Stance:
Some job paths have Passives that will enhance Heavy Stance:
*[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter.
*[[File:Mini Icon - Iron Paladin.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter.
**[[File:IPTTiny.png]] [[Iron Paladin#Transcendence_2|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] increases Awakening Charge and Mana gain when attacked during '''Heavy Stance'''.
**[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin#Transcendence_2|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] increases Awakening Charge and Mana gain when attacked during '''Heavy Stance'''.
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].
*[[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].


Non-flinch attacks don't contribute to '''Heavy Stance''''s hit threshold, but their damage will still be lowered nonetheless.
Non-flinch attacks don't contribute to '''Heavy Stance''''s hit threshold, but their damage will still be lowered nonetheless.
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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:ChungNEW.png|center|link=Chung]] || MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) || x% chance of not using cannonball (Max: 40%)
| [[File:Icon - Chung.png|center|link=Chung]] || MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) || x% chance of not using cannonball (Max: 40%)
|}
|}
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*If Chung activates a Special Active when he's attacked while guarding with '''Heavy Stance''', the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.  
*If Chung activates a Special Active when he's attacked while guarding with '''Heavy Stance''', the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.  
*Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.
*Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.
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== Gallery ==
<gallery>
File:Status 060.png|Unused '''Berserk Mode''' buff icon.
</gallery>
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*Oddly, "Freiturnier" is [https://translate.google.com/?hl=en&tab=wT#de/en/Freiturnier German for "free tournament."]
*Oddly, "Freiturnier" is [https://translate.google.com/?hl=en&tab=wT#de/en/Freiturnier German for "free tournament."]
*When awakened, Chung shouts special actives' names instead of calmly stating them.
*When awakened, Chung shouts special actives' names instead of calmly stating them.
*Chung was the first character to have a system related to consuming a certain number of awakening beads.
*Chung was the first character to have a special character system. Systems for characters before him, such as [[Way of the Sword]] for [[Elsword]], were added later.
*Chung's Magical class paths both grant him a secondary gauge for his Cannonballs, with the [[Shooting Guardian]] path doubling his standard Cannonballs and the [[Shelling Guardian]] path granting him red Enhanced Cannonballs. His physical paths, however, do not grant this additional gauge and only ever use the six standard Cannonballs from his base job.
**There is actually a slight gap between this second gauge and the MP Gauge. This is likely a mistake caused by the second gauge being level with the first one and the slant of the gauges.
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<br>
==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 08/23/2018 || 09/06/2018 || align="left" |  
| 08/23/2018 || 09/06/2018 || align="left" |  
*{{nerf|Heavy Stance's damage decrease decreased from 67% to 40%.}}
*{{nerf|Heavy Stance's damage decrease lowered from 67% to 40%.}}
|-
|-
| 08/27/2020 || 09/23/2020 || colspan=2 align="left" |  
| 08/27/2020 || 09/23/2020 || colspan=2 align="left" |  
*{{nerf|Heavy Stance's damage decrease decreased from 40% to 20%.}}
*{{nerf|Heavy Stance's damage decrease lowered from 40% to 20%.}}
|}
|}
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