Freiturnier: Difference between revisions

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{{Languages|Freiturnier}}
{{Languages|Freiturnier}}
Every character in Elsword has their own unique features that set them apart from other characters.
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== Freiturnier ==
== Freiturnier ==
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Each job path has Passives that will aid you with Cannonball management:
Each job path has Passives that will aid you with Cannonball management:
*[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''',''' {{CDRU}}{{CX}} and [[Freiturnier#Heavy Stance|Heavy Stance]]'s {{CX}} Counter without needing Cannonballs.
*[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''', '''{{CDRU}}{{CX}} and [[Freiturnier#Heavy Stance|Heavy Stance]]'s {{CX}} Counter without needing Cannonballs.
*[[File:Mini Icon - Shooting Guardian.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading.
*[[File:Mini Icon - Shooting Guardian.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo.
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[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br>
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This is purely visual and does not prevent you from gaining it like any other awakening bead. It changes appearance once obtained.<br>
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are:
With 3 stacks of Awakening, Berserk Mode is activated and Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are:
*The standard 20% damage increase from Awakening Mode.
*The standard 20% damage increase from Awakening Mode.
*'''Infinite cannonball supply''' ([[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected).
*'''Infinite cannonball supply''' ([[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected).


Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:
Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:
*[[File:Mini Icon - Comet Crusader.png]] [[Comet Crusader]]'s [[Berserker's Strength]] increases Physical Damage, Max HP, and Max MP based on the number of beads used to Awaken. ('''Berserk Mode''' giving the highest Stat Boost output).
*[[File:Mini Icon - Comet Crusader.png]] [[Comet Crusader]]'s [[Berserker's Strength]] increases Physical Damage and Max HP based on the number of beads used to Awaken. ('''Berserk Mode''' giving the highest Stat Boost output).
*[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
*[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Tussle Technique]] grants a chance to enter '''Berserk Mode''' when Awakening with 1 or 2 Beads.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''.
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Intense Showtime]] reduces the MP cost and Cooldown of Skills '''while in Berserk Mode'''.
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****[[File:Mini Icon - Fatal Phantom.png]] [[Fatal Phantom]]'s [[Death Wish]] will increase Magical Damage '''while in Berserk Mode''' and also,<br>If HP is under 60%, any Awakening is guaranteed to activate '''Berserk Mode'''.
****[[File:Mini Icon - Fatal Phantom.png]] [[Fatal Phantom]]'s [[Death Wish]] will increase Magical Damage '''while in Berserk Mode''' and also,<br>If HP is under 60%, any Awakening is guaranteed to activate '''Berserk Mode'''.
*[[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken.<br>('''Berserk Mode''' giving the highest Reduction output).
*[[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Reaction Gloves]] increases Damage Reduction based on the number of beads used to Awaken.<br>('''Berserk Mode''' giving the highest Reduction output).
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=== Sanctification Mode ===
[[File:CorDivineBead.png|right|thumb|[[Cor Guardian]] path's awakening bead. Empty and full]]
Exclusive to the [[Cor Guardian]] path, Chung's Awakening System is changed to only have a single Awakening Bead, which can be used to activate Sanctification Mode upon Awakening. Aside from this, there is no functional difference between Sanctification Mode and Berserk Mode.
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*Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]].
*Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]].


=== List of Cannonball Related Combos ===
=== List of Cannonball Related Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | [[Chung]] !! colspan=2 | [[Comet Crusader]] !! colspan=2 | [[Fatal Phantom]] !! colspan=2 | [[Centurion]]
! colspan=2 | [[Chung]] !! colspan=2 | [[Comet Crusader]] !! colspan=2 | [[Fatal Phantom]] !! colspan=2 | [[Centurion]]
|-
|-
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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - Chung.png|center|link=Chung]] || MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) || x% chance of not using cannonball (Max: 40%)
| [[File:Icon - Chung.png|center|link=Chung]] || MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) || x% chance of not using cannonball (Max: 40%)
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Status 060.png|Unused '''Berserk Mode''' buff icon.<br>(Reload all cannonballs, Infinite cannonball supply)
File:Status 060.png|Unused '''Berserk Mode''' buff icon.
</gallery>
</gallery>
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*When awakened, Chung shouts special actives' names instead of calmly stating them.
*When awakened, Chung shouts special actives' names instead of calmly stating them.
*Chung was the first character to have a special character system. Systems for characters before him, such as [[Way of the Sword]] for [[Elsword]], were added later.
*Chung was the first character to have a special character system. Systems for characters before him, such as [[Way of the Sword]] for [[Elsword]], were added later.
*Chung's Magical class paths both grant him a secondary gauge for his Cannonballs, with the [[Shooting Guardian]] path doubling his standard Cannonballs and the [[Shelling Guardian]] path granting him red Enhanced Cannonballs. His physical paths, however, do not grant this additional gauge and only ever use the six standard Cannonballs from his base job.
**There is actually a slight gap between this second gauge and the MP Gauge. This is likely a mistake caused by the second gauge being level with the first one and the slant of the gauges.
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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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