Every character in Elsword has their own unique features that sets them apart from other characters.

Freiturnier

 
A special system for Chung which utilize the usage of cannonballs to aid him in combat.

Ammunition/Cannonballs

 
Chung's old ammunition supply icon. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot use only one. Many of Chung's X attacks use ammo too.

To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos, such as   ( ) . Passives like Reload Mastery and Remodel Magazine give Shelling Guardian and Shooting Guardian a chance to reload an extra cannonball, respectively. In addition, Remodel Magazine increases Shooting Guardian's ammo supply while Reload Mastery gives Shelling Guardian a chance of receiving ammo when attacked.

After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.

Berserk Mode

 
Chung's third awakening bead. Empty and full
 
Note Chung's change of appearance in Berserk Mode

Chung's third awakening bead starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The benefits of Berserk Mode are:

  • The standard 20% damage increase from Awakening Mode.
  • Infinite cannonball supply (Tactical Trooper's red cannonballs are unaffected)
  • Intense Showtime for Deadly Chaser reduces the MP cost and cooldown times of his skills.
  • Reaction Gloves for Tactical Trooper increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).


List of Cannonball Related Skills

Chung/
Base

 
Scare Chase

Reload 1 Cannonball


Use 1 Cannonball

 
Reload

Reload 1 Cannonball


[Enhanced]
Reload 3 Cannonballs

 
Siege Shelling

Reload 1 Cannonball


Use 0~7 Cannonballs

 
Lunatic Blow

Use 3~6 Cannonballs

 
Aiming Shot

Use 1 Cannonball

Fury Guardian/
Iron Paladin

 
Sudden Burster

Use 1 Cannonball

 
Lunatic Fury

Use 3~6 Cannonballs

 
Artillery Nova

Use 1 Cannonball

 
Land Demolisher - Earthquake

Use 3 Cannonballs

 
Guard

Use 0~1 Cannonballs

 
Crack Crusher

Use 1 Cannonball

Shooting Guardian/
Deadly Chaser

 
Dual Buster

Reload 1 Cannonball

 
Deadly Shot

Use 1 Cannonball

 
Artillery Strike - Quantum Ballista

Use 6 Cannonballs

 
Shooting Star

Use 3 Cannonballs

 
Rumble Shot

Use 1 Cannonball

 
Heavy Railgun

Use 1 Cannonball

 
Comet Crasher

Use 3~6 Cannonballs

 
Rapid Cannon

Use 3~6 Cannonballs

 
Rapid Cannon - Sub Magazine

Use 3~8 Cannonballs

 
Exciting Crash

Use 1 Cannonball

Shelling Guardian/
Tactical Trooper

 
Dread Chase

Use 3~5 Cannonballs

 
Impact Detonation

Use 3~6 Cannonballs

 
Magnum Shot

Use 3 Cannonball


[Enhanced]
Use 2 Cannonballs

 
Chaos Cannon

Use 1~5 Cannonballs

 
Carpet Bombing

Use 0~6 Cannonballs

 
Tactical Field

Reload 6 Cannonballs

 
Artillery Strike - Missile Shower

Use 6 Cannonballs

 
Cannon Strike

Reload 6 Cannonballs
Reload 6 Enhanced Cannonballs

 
Cannon Prison

Use 1 Cannonball

 
Fatal Cannon

Use 1 Enhanced Cannonball

List of Cannonball Related Combos

Guardian Fury Guardian/Iron Paladin Shooting Guardian/Deadly Chaser Shelling Guardian/Tactical Trooper
ZZZX Use 1~6 Cannonballs ^vZZ Use 1 Cannonball XZZ Use 1 Cannonball X Reload 1 Cannonball
ZZvZ Reload 1 Cannonball >>^ZX Use 1~7 Cannonballs XX Use 1 Cannonball
XX Reload 1 Cannonball >>XXX Use 1 Cannonball >>ZZ Reload 1 Cannonball
XXX Use 1 Cannonball ZZXXX Use 1 Cannonball >>ZZX Use 1 Cannonball
XXZX Use 1~6 Cannonballs ZZXX Reload 1 Cannonball
>>X Use 1 Cannonball >>XX Reload and Use 1 Cannonball
>>^X Use 1 Cannonball >>^XX Use 1 Cannonball
Heavy Stance X Use 1 Cannonball
Recovery X Use 1 Cannonball


Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the     combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.
While guarding, Chung can counterattack.

  • Press   to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
  • Press   to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. Chung will have Heavy Stance for a fraction of a second during this counter, so if another hit lands on you during that period, the Heavy Stance's hit count will reset, allowing proper use to withstand consecutive hits.

The Heavy Stance counterattacks can be enhanced with certain passives.

Non-flinch attacks can't trigger Heavy Stance.

Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.

Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press   to shoot the floor and launch foes as you evade backward using the recoil. The attack does 297% Magical Damage and is affected by Veteran Technique.

Specialization

Character   Specialization A   Specialization B
File:ChungNEW.png
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) x% chance of not using cannonball (Max: 40%)


Tips and Details

  • Strangely, Chung's combo Heavy Stance's can withstand hits by behind, whereas Fury Guardian's Guard Heavy Stance cannot.
  • Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
  • Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
  • If Chung activates a Special Active when he's attacked while guarding with Heavy Stance, the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.
  • The blue outline from Heavy Stance will not be visible if the Character graphics are not set to high in the options menu.
  • Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.


Trivia

  • Oddly, "Freiturnier" is German for "free tournament."
  • When awakened, Chung shouts special actives' names instead of calmly stating them.
  • Chung was the first character to have a system related to consuming a certain number of awakening beads.


Updates

  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Specialization A socket effectiveness decrease amount increased.
  • 10/13/2016 (KR) / 11/23/2016 (NA)
    • Specialization A cap decreased from 30% to 20%.
    • Starting matches with 3 cannonballs in PvP removed.



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