Friday: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "<font color="#f17ef1">'''[Moby Access]'''</font>" to "{{Color|#f17ef1|[Moby Access]|b=1}}")
m (Text replacement - "{{ADSquareSkill}}" to "")
 
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Friday (Physical) !! colspan=2 | Max Hits !! colspan=3 | {{se|694|Friday}} !! colspan=3 | {{se|695|Friday||aod}}<br>(Upon death during Friday Code) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Friday (Physical) !! colspan=3 | {{se|694|Friday}} !! colspan=3 | {{se|695|Friday||aod}}<br>(Upon death during {{se|694|Friday}}) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Per Code Block !! Code Block Count !! All Speed Increase !! All Skill Cooldown<br>Speed Increase !! Duration !! All Damage Increase !! Received Damage Increase !! Duration
! All Speeds Increase {{stat|a}} !! All Skill Cooldown<br>Speed Increase !! Duration !! All Damage Increase {{stat|m}} !! Received Damage Increase {{stat|m}} !! Duration !! Per Code Block !! Code Block Count
|-  
|-  
| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 100% || rowspan=2 | 18 || rowspan=2 | 24 || rowspan=2 | 15% || rowspan=2 | ×1.25 || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 100% || rowspan=2 | 15% || rowspan=2 | 1.25× || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 19 || rowspan="2" | 24 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 32% || 12.5 Seconds || 20% || 10%
| {{PvP}} || 32% || 12.5 Seconds || 20% || 10%
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 100% || rowspan=2 | 18 || rowspan=2 | 36 || rowspan=2 | 15% || rowspan=2 | ×1.25 || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 100% || rowspan=2 | 15% || rowspan=2 | 1.25× || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 19 || rowspan="2" | 36 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 32% || 12.5 Seconds || 20% || 10%
| {{PvP}} || 32% || 12.5 Seconds || 20% || 10%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Friday|Haste, Empowered|cd=15|cd1=75}}
|-
! colspan=2 | Haste Friday !! Empowered Friday
|-
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Haste|75}} || 11.25 Seconds || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage|true|Eve
{{Damage|true|Eve
|dmg=100
| dmg = 100
|pvp_dmg=32
| pvp_dmg = 32
|hits=18*36
| hits = 19*36
|avg_hits=56
| avg_hits = 56
|empowered=true
| empowered = true
|passive1=Snowball Code
| passive1 = Snowball Code
}}
}}
*Average assumes 56 '''Code Block''' hits.
*Average assumes 56 '''Code Block''' hits.
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{{SkillTable
{{SkillTable
|CodeUnknownPassive1.png; Unknown Code;
|CodeUnknownPassive1.png; Unknown Code;
CodeUnknownPassive2.png; Snowball Code;
CodeAntithesePassive1.png; Perfect Queen;
CodeAntithesePassive2.png; Bygone Days;
}}
}}
<br>
<br>
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**The '''[Enhanced]''' effect increases the amount of 6-block lines to 5 and rearranges them slightly.
**The '''[Enhanced]''' effect increases the amount of 6-block lines to 5 and rearranges them slightly.
**While the lines always spawn the same way, the code blocks themselves have a variable offset and tilt, so enemies may not always be hit the same amount of times even under identical casting conditions.
**While the lines always spawn the same way, the code blocks themselves have a variable offset and tilt, so enemies may not always be hit the same amount of times even under identical casting conditions.
*All Speed Increase is additive.
*'''Bug''': All Skill Cooldown Speed Increase works on [[Restrain]] in PvP.
*'''Bug''': All Skill Cooldown Speed Increase works on [[Restrain]] in PvP.
*The '''Hologram Wave''' effect will only trigger upon a proper death. Reviving through effects from titles or a skill will not activate it.
*The '''Hologram Wave''' effect will only trigger upon a proper death. Reviving through effects from titles or a skill will not activate it.
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=프라이데이 |KRName=Friday
|KR=프라이데이 |KRName=Friday
|TW=星期五 |TWName=Friday
|JP=フライデー |JPName=Friday
}}
}}
<br>
<br>
{{SkillNav - Code: Failess}}
{{SkillNav - Code: Failess}}
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