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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Friday (Physical) | ! rowspan=2 | Mode !! rowspan=2 | Friday (Physical) !! colspan=3 | {{se|694|Friday}} !! colspan=3 | {{se|695|Friday||aod}}<br>(Upon death during {{se|694|Friday}}) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! All Speeds Increase {{stat|a}} !! All Skill Cooldown<br>Speed Increase !! Duration !! All Damage Increase {{stat|m}} !! Received Damage Increase {{stat|m}} !! Duration !! Per Code Block !! Code Block Count | |||
|- | |- | ||
| colspan=12 | '''Normal''' | | colspan=12 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 100% | | {{PvE}} || 100% || rowspan=2 | 15% || rowspan=2 | 1.25× || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 19 || rowspan="2" | 24 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| {{PvP}} || 32% || 12.5 Seconds || 20% || 10% | | {{PvP}} || 32% || 12.5 Seconds || 20% || 10% | ||
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| colspan=12 | '''[Enhanced]''' | | colspan=12 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 100% | | {{PvE}} || 100% || rowspan=2 | 15% || rowspan=2 | 1.25× || 25 Seconds || 30% || 20% || rowspan=2 | 15 Seconds || rowspan=2 | 19 || rowspan="2" | 36 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| {{PvP}} || 32% || 12.5 Seconds || 20% || 10% | | {{PvP}} || 32% || 12.5 Seconds || 20% || 10% | ||
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== Total Damage == | == Total Damage == | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg=100 | | dmg = 100 | ||
|pvp_dmg=32 | | pvp_dmg = 32 | ||
|hits= | | hits = 19*36 | ||
|avg_hits=56 | | avg_hits = 56 | ||
|empowered=true | | empowered = true | ||
|passive1=Snowball Code | | passive1 = Snowball Code | ||
}} | }} | ||
*Average assumes 56 '''Code Block''' hits. | *Average assumes 56 '''Code Block''' hits. | ||
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{{SkillTable | {{SkillTable | ||
|CodeUnknownPassive1.png; Unknown Code; | |CodeUnknownPassive1.png; Unknown Code; | ||
CodeUnknownPassive2.png; Snowball Code; | |||
CodeAntithesePassive1.png; Perfect Queen; | CodeAntithesePassive1.png; Perfect Queen; | ||
CodeAntithesePassive2.png; Bygone Days; | |||
}} | }} | ||
<br> | <br> | ||
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**The '''[Enhanced]''' effect increases the amount of 6-block lines to 5 and rearranges them slightly. | **The '''[Enhanced]''' effect increases the amount of 6-block lines to 5 and rearranges them slightly. | ||
**While the lines always spawn the same way, the code blocks themselves have a variable offset and tilt, so enemies may not always be hit the same amount of times even under identical casting conditions. | **While the lines always spawn the same way, the code blocks themselves have a variable offset and tilt, so enemies may not always be hit the same amount of times even under identical casting conditions. | ||
*'''Bug''': All Skill Cooldown Speed Increase works on [[Restrain]] in PvP. | *'''Bug''': All Skill Cooldown Speed Increase works on [[Restrain]] in PvP. | ||
*The '''Hologram Wave''' effect will only trigger upon a proper death. Reviving through effects from titles or a skill will not activate it. | *The '''Hologram Wave''' effect will only trigger upon a proper death. Reviving through effects from titles or a skill will not activate it. |