G-0 Battleroid/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|4NoCxBqkSuY|400}}</div>
{{#ev:youtube|4NoCxBqkSuY|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|OptSActive1.png}}
| {{Force|OptSActive1.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summon Air Mecha [G-0 Battleroid].
| {{SkillType|SA|B|M}} Summon Air Mecha [{{Color|#FFCC00|G-0 Battleroid}}].<br>G-0 Battleroid will guard and automatically track and attack nearby enemies for 60 seconds.
 
G-0 Battleroid will guard and automatically track and attack nearby enemies for 60 sec.
|-
|-
|
|
| {{SkillText|Robot Bomb Reaction Skill}}
| {{SkillText|Robot Bomb Reaction Skill|G-0Battleroid}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rose}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
! Class         !! Level Required !! Base Skill
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Prime Operator]] || 99 || [[G-0 Battleroid]]
| [[Prime Operator]] || 99 || {{mr|G-0 Battleroid}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Guided Missile (Magical) !! colspan=2 | {{se|453|G-0 Battleroid}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Guided Missile (Magical) !! colspan=2 | {{se|453|G-0 Battleroid}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! HP !! Duration
! HP !! Duration
|-
|-
| '''{{PvE}}''' || 221% || 100% of the caster || rowspan=2 | 60 Seconds || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 221% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 93% || ?% of the caster
| {{PvP}} || 93% || 20% of caster's
|}
|}
<br>
<br>


== G-0 Battleroid Support Mode==
== G-0 Battleroid Support Mode==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits  
! rowspan="2" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits  
|- style="background:{{ColorSel|CharLight|Rose}}"
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruct
|-
|-
| '''{{PvE}}''' || 96% || 221% || 126% || 322% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 1
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction
|-
| {{PvE}} || 96% || 221% || 126% || 322% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 1
|-
|-
| '''{{PvP}}''' || 38% || 93% || 50% || 129%
| {{PvP}} || 38% || 93% || 50% || 129%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|G-0 Battleroid|Heavy, Light|cd=22|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Heavy G-0 Battleroid !! colspan=2 | Light G-0 Battleroid
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|120}} || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


Line 70: Line 61:
=== Total Damage ===
=== Total Damage ===
{{:Limit Over}}
{{:Limit Over}}
{{Damage
<!-- awk = Limit Over -->
{{Damage|true|Rose
|dmg=221
|dmg=221
|pvp_dmg=93
|pvp_dmg=93
|hits=24
|hits=24
|hits_useful=34
|awk_dmg=i*{{#arrayindex:Limit Over|0}}
|pvp_awk_dmg=i*{{#arrayindex:Limit Over|1}}
|awk_hits=34
|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|passive2=Mechanic Mastery
|passive2=Mechanic Mastery
|useful_penalty=1
|append=1, Over Strike
|awk_alias=Limit Over
}}
}}
{{trim2|


{{#vardefine: total_damage_limit | {{#expr: {{num|{{#var: total_damage_useful_passive2}}}} * {{#arrayindex:Limit Over|0}} round2 }} }}
=== Total Damage: G-0 Battleroid Support Mode ===
{{#vardefine: total_damage_limit_passive1 | {{#expr: {{num|{{#var: total_damage_useful_passive1_passive2}}}} * {{#arrayindex:Limit Over|0}} round2 }} }}
{{Damage
{{#vardefine: total_damage_limit_heavy | {{#expr: {{#var:total_damage_limit}} * 1.44 round2 }} }}
|dmg=96
{{#vardefine: total_damage_limit_heavy_passive1 | {{#expr: {{#var:total_damage_limit_passive1}} * 1.44 round2 }} }}
|pvp_dmg=38
 
|hits=22
{{#vardefine: total_damage_limit_pvp | {{#expr: {{num|{{#var: total_damage_useful_passive2_pvp}}}} * {{#arrayindex:Limit Over|1}} round2 }} }}
|heavy=true
{{#vardefine: total_damage_limit_passive1_pvp | {{#expr: {{num|{{#var: total_damage_useful_passive1_passive2_pvp}}}} * {{#arrayindex:Limit Over|1}} round2 }} }}
|passive1=Mechanic Mastery
{{#vardefine: total_damage_limit_heavy_pvp | {{#expr: {{#var:total_damage_limit_pvp}} * 1.44 round2 }} }}
|prefix=shot
{{#vardefine: total_damage_limit_heavy_passive1_pvp | {{#expr: {{#var:total_damage_limit_passive1_pvp}} * 1.44 round2 }} }}
}}
 
{{Damage
}}{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|dmg=221
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=93
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]]
|hits=24
|- style="background:{{ColorSel|CharLight|Rose}}"
|heavy=true
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|passive1=Mechanic Mastery
|- style="background:{{ColorSel|CharLight|Rose}}"
|prefix=missile
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
}}
{{Damage
|dmg=126
|pvp_dmg=50
|hits=8
|heavy=true
|passive1=Mechanic Mastery
|prefix=beam
}}
{{Damage
|dmg=322
|pvp_dmg=129
|heavy=true
|passive1=Mechanic Mastery
|prefix=destruct
}}
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=8 | Base !! colspan=8 | [[Mechanic Mastery]]
|-
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
|-
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{#var: total_damage}}
| {{#var: shot_total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: missile_total_damage}}
| {{#var: total_damage_passive1}}
| {{#var: beam_total_damage}}
| {{#var: total_damage_heavy_passive1}}
| {{#var: destruct_total_damage}}
| {{formatnum: {{#var: total_damage_limit}}}}%
| {{#var: shot_total_damage_heavy}}
| {{formatnum: {{#var: total_damage_limit_heavy}}}}%
| {{#var: missile_total_damage_heavy}}
| {{formatnum: {{#var: total_damage_limit_passive1}}}}%
| {{#var: beam_total_damage_heavy}}
| {{formatnum: {{#var: total_damage_limit_heavy_passive1}}}}%
| {{#var: destruct_total_damage_heavy}}
|-
! {{PvP}}  
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
| {{formatnum: {{#var: total_damage_limit_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_heavy_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_passive1_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_heavy_passive1_pvp}}}}%
|}


=== Support Mode Total Damage ===
| {{#var: shot_total_damage_passive1}}
<div class="long-table">
| {{#var: missile_total_damage_passive1}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{#var: beam_total_damage_passive1}}
|- style="background:{{ColorSel|CharLight|Rose}}"
| {{#var: destruct_total_damage_passive1}}
! rowspan=4 | Mode !! colspan=16 | Regular !! colspan=16 | [[Mechanic Mastery]]
| {{#var: shot_total_damage_heavy_passive1}}
|- style="background:{{ColorSel|CharLight|Rose}}"
| {{#var: missile_total_damage_heavy_passive1}}
! colspan=8 | Normal !! colspan=8 | [[ECP System|Over Strike]] !! colspan=8 | Normal !! colspan=8 | [[ECP System|Over Strike]]
| {{#var: beam_total_damage_heavy_passive1}}
|- style="background:{{ColorSel|CharLight|Rose}}"
| {{#var: destruct_total_damage_heavy_passive1}}
! colspan=4 | No Trait !! colspan=4 | Heavy !! colspan=4 | No Trait !! colspan=4 | Heavy !! colspan=4 | No Trait !! colspan=4 | Heavy !! colspan=4 | No Trait !! colspan=4 | Heavy
|- style="background:{{ColorSel|CharLight|Rose}}"
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct
|-
! {{PvE}}
| {{formatnum:{{#expr: 96*22}}}}% || {{formatnum:{{#expr: 221*24}}}}% || {{formatnum:{{#expr: 126*8}}}}% || {{formatnum:{{#expr: 322}}}}%
| {{formatnum:{{#expr: 96*22*1.44}}}}% || {{formatnum:{{#expr: 221*24*1.44}}}}% || {{formatnum:{{#expr: 126*8*1.44}}}}% || {{formatnum:{{#expr: 322*1.44}}}}%
| {{formatnum:{{#expr: 96*22*1.2}}}}% || {{formatnum:{{#expr: 221*24*1.2}}}}% || {{formatnum:{{#expr: 126*8*1.2}}}}% || {{formatnum:{{#expr: 322*1.2}}}}%
| {{formatnum:{{#expr: 96*22*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: 221*24*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: 126*8*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: 322*1.44*1.2 round2}}}}%
| {{formatnum:{{#expr: 96*22*1.5 round2}}}}% || {{formatnum:{{#expr: 221*24*1.5}}}}% || {{formatnum:{{#expr: 126*8*1.5}}}}% || {{formatnum:{{#expr: 322*1.5}}}}%
| {{formatnum:{{#expr: 96*22*1.44*1.5}}}}% || {{formatnum:{{#expr: 221*24*1.44*1.5}}}}% || {{formatnum:{{#expr: 126*8*1.44*1.5}}}}% || {{formatnum:{{#expr: 322*1.44*1.5}}}}%
| {{formatnum:{{#expr: 96*22*1.2*1.5}}}}% || {{formatnum:{{#expr: 221*24*1.2*1.5}}}}% || {{formatnum:{{#expr: 126*8*1.2*1.5}}}}% || {{formatnum:{{#expr: 322*1.2*1.5}}}}%
| {{formatnum:{{#expr: 96*22*1.44*1.2*1.5 round2}}}}% || {{formatnum:{{#expr: 221*24*1.44*1.2*1.5 round2}}}}% || {{formatnum:{{#expr: 126*8*1.44*1.2*1.5 round2}}}}% || {{formatnum:{{#expr: 322*1.44*1.2*1.5 round2}}}}%
|-
|-
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 38*22}}}}% || {{formatnum:{{#expr: 93*24}}}}% || {{formatnum:{{#expr: 50*8}}}}% || {{formatnum:{{#expr: 129}}}}%
| {{#var: shot_total_damage_pvp}}
| {{formatnum:{{#expr: 38*22*1.44}}}}% || {{formatnum:{{#expr: 93*24*1.44}}}}% || {{formatnum:{{#expr: 50*8*1.44}}}}% || {{formatnum:{{#expr: 129*1.44}}}}%
| {{#var: missile_total_damage_pvp}}
| {{formatnum:{{#expr: 38*22*1.2}}}}% || {{formatnum:{{#expr: 93*24*1.2}}}}% || {{formatnum:{{#expr: 50*8*1.2}}}}% || {{formatnum:{{#expr: 129*1.2}}}}%
| {{#var: beam_total_damage_pvp}}
| {{formatnum:{{#expr: 38*22*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 93*24*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 50*8*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 129*1.2*1.44 round2}}}}%
| {{#var: destruct_total_damage_pvp}}
| {{formatnum:{{#expr: 38*22*1.25}}}}% || {{formatnum:{{#expr: 93*24*1.25}}}}% || {{formatnum:{{#expr: 50*8*1.25}}}}% || {{formatnum:{{#expr: 129*1.25}}}}%
| {{#var: shot_total_damage_heavy_pvp}}
| {{formatnum:{{#expr: 38*22*1.44*1.25}}}}% || {{formatnum:{{#expr: 93*24*1.44*1.25}}}}% || {{formatnum:{{#expr: 50*8*1.44*1.25}}}}% || {{formatnum:{{#expr: 129*1.44*1.25}}}}%
| {{#var: missile_total_damage_heavy_pvp}}
| {{formatnum:{{#expr: 38*22*1.2*1.25}}}}% || {{formatnum:{{#expr: 93*24*1.2*1.25}}}}% || {{formatnum:{{#expr: 50*8*1.2*1.25}}}}% || {{formatnum:{{#expr: 129*1.2*1.25}}}}%
| {{#var: beam_total_damage_heavy_pvp}}
| {{formatnum:{{#expr: 38*22*1.2*1.44*1.25}}}}% || {{formatnum:{{#expr: 93*24*1.2*1.44*1.25}}}}% || {{formatnum:{{#expr: 50*8*1.2*1.44*1.25}}}}% || {{formatnum:{{#expr: 129*1.2*1.44*1.25}}}}%
| {{#var: destruct_total_damage_heavy_pvp}}
 
| {{#var: shot_total_damage_passive1_pvp}}
| {{#var: missile_total_damage_passive1_pvp}}
| {{#var: beam_total_damage_passive1_pvp}}
| {{#var: destruct_total_damage_passive1_pvp}}
| {{#var: shot_total_damage_heavy_passive1_pvp}}
| {{#var: missile_total_damage_heavy_passive1_pvp}}
| {{#var: beam_total_damage_heavy_passive1_pvp}}
| {{#var: destruct_total_damage_heavy_passive1_pvp}}
|}
|}
</div>
</div>


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}*
| {{Check|P}}
|}
|}
* *Only casting animation, not the hitbox itself.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:MHPassive.png]]
MHPassive.png; Mechanic Mastery;
| align="center"  width="150" | [[Mechanic Mastery]]
MHBuff.png; Limit Over;
| width="40" | [[Image:MHBuff.png]]
OptPassive2.png; Mecha Generator;
| align="center"  width="150" | [[Limit Over]]
Prime Operator - Passive 1.png; Mecha Control;
| width="40" | [[Image:OptPassive1.png]]
}}
| align="center"  width="150" | [[G-Extension]]
| width="40" | [[Image:OptPassive2.png]]
| align="center"  width="150" | [[Mecha Generator]]
|-
| width="40" | [[File:OptTrans4.png]] 
| align="center" width="150" | [[Awakened Will: Optimus]]
| width="40" | [[File:Prime Operator - Passive 1.png]]
| align="center" width="150" |  [[Mecha Control]]
| width="40" | [[File:Prime Operator - Passive 2.png]]
| align="center" width="150" |  [[G-Upgrade]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since it is impossible to have this version of the skill before gaining access to [[Awakened Will: Optimus]], it is unclear whether or not the skill is affected by the passive at all.
*The summon will be invincible when firing '''Guided Missile''' during the initial cast.
*Just like [[Air Mecha: Gale Force]], all the '''Support Mode''' attacks will only benefit from Skill Damage Increase buffs if the unit was summoned while the buffs were already active.
*Unlike [[Air Mecha: Gale Force]], this mecha's machine gun fire sequence is very reliable, boasting a larger hitbox and duration, often resulting in catching and hitlocking multiple enemies in front of it.
*Unlike [[Air Mecha: Gale Force]], this mecha's machine gun fire sequence is very reliable, boasting a larger hitbox and duration, often resulting in catching and hitlocking multiple enemies in front of it.
*Due to the [[Mecha Generator]] passive, this version of the skill recovers 360 MP over its full duration, resulting in a net gain in MP even with its base MP cost, let alone with the Light trait and/or [[G-Mastery]] buff.
*Due to the [[Mecha Generator]] passive, this version of the skill recovers 360 MP over its full duration, resulting in a net gain in MP even with its base MP cost, let alone with the Light trait and/or [[G-Mastery]] buff.
*If this skill is reused while the first mecha is still active, the first mecha will be destroyed.
*If this skill is reused while the first Battleroid is still active, the first Battleroid will be destroyed.
*[[Limit Over]] increases the '''Guided Missile''' count from the initial skill cast, but does '''not''' increase it from Support Mode.
*[[Limit Over]] increases the '''Guided Missile''' count during the initial skill cast, but does '''not''' increase it during Support Mode.
*During Support Mode, G-0 Battleroid will cycle through performing '''Gatling Shot''' and '''Guided Missiles'''. It only uses '''Laser Beam''' once its duration is over or when replaced by a new G-0 Battleroid summon.
*During Support Mode, G-0 Battleroid will cycle through performing '''Gatling Shot''' and '''Guided Missiles'''. It only uses '''Laser Beam''' once its duration is over or when replaced by a new G-0 Battleroid summon.
**Can be commanded to use '''Self-Destruct''' by using [[Robot Detonation]] (despite the name, doing so won't actually destroy G-0 Battleroid).
**It can be commanded to use '''Self-Destruction''' by using [[Robot Detonation]].
*Does not apply any hitstun in PvP.
*G-0 Battleroid's attacks do not apply hitstun in PvP.
*'''Glitch''': When summoned, G-0 Battleroid may sometimes disappear right away without performing any actions other than its (rather useless) finishing move '''Laser Beam'''.
*'''Bug''': When summoned, G-0 Battleroid may sometimes disappear right away without performing any actions other than its finishing move '''Laser Beam'''. This commonly happens when the host has connectivity problems.
*Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless.
*Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless.
*Just like [[Air Mecha: Gale Force]], the missiles and shots are capable of skipping certain boss mechanics due to their hitstun-locking nature.
*You cannot switch [[Force Skills|Mod Skills]] or skill pages when the summon is active, though this applies to all [Mod] summon skills.
*Only '''Rose''''s casting animation is affected by action speed.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 238: Line 232:
|CN=G-0战争领主 |CNName=G-0 Battle Lord
|CN=G-0战争领主 |CNName=G-0 Battle Lord
}}
}}
<br>
<br>
{{SkillNav - Prime Operator}}
{{SkillNav - Prime Operator}}
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