G-0 Battleroid/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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| {{Force|OptSActive1.png}}
| {{Force|OptSActive1.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summon Air Mecha [G-0 Battleroid].<br>G-0 Battleroid will guard and automatically track and attack nearby enemies for 60 sec.
| {{SkillType|SA|B|M}} Summon Air Mecha [{{Color|#FFCC00|G-0 Battleroid}}].<br>G-0 Battleroid will guard and automatically track and attack nearby enemies for 60 seconds.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
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| [[Prime Operator]] || 99 || [[Camilla#Others|[Force] G-0 Battleroid (A)]]
| [[Prime Operator]] || 99 || {{mr|G-0 Battleroid}}
|}
|}
<br>
<br>
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! HP !! Duration
! HP !! Duration
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| '''{{PvE}}''' || 221% || 100% of the caster || rowspan=2 | 60 Seconds || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 221% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
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| '''{{PvP}}''' || 93% || 20% of the caster
| {{PvP}} || 93% || 20% of caster's
|}
|}
<br>
<br>
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! rowspan="2" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits  
! rowspan="2" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits  
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|-
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruct
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction
|-
|-
| '''{{PvE}}''' || 96% || 221% || 126% || 322% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 1
| {{PvE}} || 96% || 221% || 126% || 322% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 1
|-
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| '''{{PvP}}''' || 38% || 93% || 50% || 129%
| {{PvP}} || 38% || 93% || 50% || 129%
|}
|}
<br>
<br>
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
<!-- awk = Limit Over -->
{{:Limit Over}}
{{:Limit Over}}
<!-- awk = Limit Over -->
<!-- awk = Limit Over -->
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}}
}}


=== Support Mode Total Damage ===
=== Total Damage: G-0 Battleroid Support Mode ===
{{Damage
{{Damage
|dmg=96
|dmg=96
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! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
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! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-destruct
! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction !! Gatling Shot !! Guided Missile !! Laser Beam !! Self-Destruction
|-  
|-  
| {{PvE}}  
| {{PvE}}  
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| {{#var: destruct_total_damage_heavy_passive1}}
| {{#var: destruct_total_damage_heavy_passive1}}
|-
|-
| '''{{PvP}}'''
| {{PvP}}  
| {{#var: shot_total_damage_pvp}}
| {{#var: shot_total_damage_pvp}}
| {{#var: missile_total_damage_pvp}}
| {{#var: missile_total_damage_pvp}}
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! Affected By Action Speed
! Affected By Action Speed
|-
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| {{Check|Y}}*
| {{Check|P}}
|}
|}
* *Only casting animation, not the hitbox itself.
<br>
<br>


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MHPassive.png; Mechanic Mastery;
MHPassive.png; Mechanic Mastery;
MHBuff.png; Limit Over;
MHBuff.png; Limit Over;
OptPassive1.png; G-Extension;
OptPassive2.png; Mecha Generator;
OptPassive2.png; Mecha Generator;
OptTrans4.png; Awakened Will: Optimus;
Prime Operator - Passive 1.png; Mecha Control;
Prime Operator - Passive 1.png; Mecha Control;
Prime Operator - Passive 2.png; G-Upgrade;
}}
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summon will be invincible when firing '''Guided Missile''' during initial cast.
*The summon will be invincible when firing '''Guided Missile''' during the initial cast.
*Just like [[Air Mecha: Gale Force]], all the '''Support Mode''' attacks will only benefit from Skill Damage Increase buffs if the unit was summoned while they were already up.
*Just like [[Air Mecha: Gale Force]], all the '''Support Mode''' attacks will only benefit from Skill Damage Increase buffs if the unit was summoned while the buffs were already active.
*Unlike [[Air Mecha: Gale Force]], this mecha's machine gun fire sequence is very reliable, boasting a larger hitbox and duration, often resulting in catching and hitlocking multiple enemies in front of it.
*Unlike [[Air Mecha: Gale Force]], this mecha's machine gun fire sequence is very reliable, boasting a larger hitbox and duration, often resulting in catching and hitlocking multiple enemies in front of it.
*Due to the [[Mecha Generator]] passive, this version of the skill recovers 360 MP over its full duration, resulting in a net gain in MP even with its base MP cost, let alone with the Light trait and/or [[G-Mastery]] buff.
*Due to the [[Mecha Generator]] passive, this version of the skill recovers 360 MP over its full duration, resulting in a net gain in MP even with its base MP cost, let alone with the Light trait and/or [[G-Mastery]] buff.
*If this skill is reused while the first mecha is still active, the first mecha will be destroyed.
*If this skill is reused while the first Battleroid is still active, the first Battleroid will be destroyed.
*[[Limit Over]] increases the '''Guided Missile''' count from the initial skill cast, but does '''not''' increase it from Support Mode.
*[[Limit Over]] increases the '''Guided Missile''' count during the initial skill cast, but does '''not''' increase it during Support Mode.
*During Support Mode, G-0 Battleroid will cycle through performing '''Gatling Shot''' and '''Guided Missiles'''. It only uses '''Laser Beam''' once its duration is over or when replaced by a new G-0 Battleroid summon.
*During Support Mode, G-0 Battleroid will cycle through performing '''Gatling Shot''' and '''Guided Missiles'''. It only uses '''Laser Beam''' once its duration is over or when replaced by a new G-0 Battleroid summon.
**Can be commanded to use '''Self-Destruct''' by using [[Robot Detonation]] (despite the name, doing so won't actually destroy G-0 Battleroid).
**It can be commanded to use '''Self-Destruction''' by using [[Robot Detonation]].
*Does not apply any hitstun in PvP.
*G-0 Battleroid's attacks do not apply hitstun in PvP.
*'''Glitch''': When summoned, G-0 Battleroid may sometimes disappear right away without performing any actions other than its (rather useless) finishing move '''Laser Beam'''.
*'''Bug''': When summoned, G-0 Battleroid may sometimes disappear right away without performing any actions other than its finishing move '''Laser Beam'''. This commonly happens when the host has connectivity problems.
*Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless.
*Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless.
*Just like [[Air Mecha: Gale Force]], the missiles and shots are capable of skipping certain boss mechanics due to their hitstun-locking nature.
*Just like [[Air Mecha: Gale Force]], the missiles and shots are capable of skipping certain boss mechanics due to their hitstun-locking nature.
*You cannot switch [[Force Skills|Mod Skills]] or skill pages when the summon is active, though this applies to all [Mod] summon skills (with '''[Mod] G-0 Battleroid''' being the only one by far).
*You cannot switch [[Force Skills|Mod Skills]] or skill pages when the summon is active, though this applies to all [Mod] summon skills.
*Only '''Rose''''s casting animation is affected by action speed.
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