G-96 Pressure Grenade: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|yKw073zTLO0|400}}</div>
{{#ev:youtube|yKw073zTLO0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FreySkill14.png]]
| [[File:FreySkill14.png]]
| {{SkillType|SA|S}} Throw a maximum of 5 G-96 Pressure Grenades. Grenade will explode upon impact.
| {{SkillType|SA|S}} Throw a maximum of 5 G-96 Pressure Grenades. Grenade will explode upon impact.
|-
|-
|
|
| <font color="FFCC00">'''Pressure Grenade'''</font>
| {{color|#FFCC00|Pressure Grenade|b=1}}
*Enemies hit will be inflicted with {{se||Burn}}.
*Enemies hit will be inflicted with {{se||Burn}}.
*Possible to throw in intervals of 0.5 sec.
*Possible to throw in intervals of 0.5 seconds.
*Can also be activated midair.
*Can also be activated midair.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Freyja]]  || 50
| [[Freyja]]  || 50
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan="2" | Number of<br>Grenades !! rowspan="2" | MP Usage !! rowspan="2" | Grenade<br>Cooldown !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage per Grenade (Magical) !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | Grenade Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw Cooldown !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Pressure Grenade Throw !! Pressure Grenade
! Pressure Grenade Throw !! Pressure Grenade
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 55% || 820% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds
| colspan=8 | '''Normal'''
|-
|-
| '''{{PvP}}''' || 22% || 328%
| {{PvE}} || 55% || 820% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 66% || 984% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds
| {{PvP}} || 22% || 328%
|-
|-
| '''{{PvP}}''' || 26% || 394%
| colspan=8 | '''[Enhanced]'''
|-
| {{PvE}} || 66% || 984% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds
|-
| {{PvP}} || 26% || 392%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|G-96 Pressure Grenade|Heavy, Critical|cd=15|mp=200}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy G-96 Pressure Grenade !! colspan=2 | Critical G-96 Pressure Grenade
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy}} || 18 Seconds || {{SkillText|Critical|120}} || 240 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{#vardefine:damage_throw      |66}}
{{Damage|true|Rose
{{#vardefine:damage_grenade    |984}}
|dmg=984
{{#vardefine:damage_throw_pvp  |26}}
|pvp_dmg=392
{{#vardefine:damage_grenade_pvp |394}}
|count=5
{{#vardefine:grenade_count      |5}}
|count_name=Grenade
|heavy=true
|passive1=ECP System
|append=1, Over Strike
|passive2=Quarter Master
|passive3=Key of Proof
|suffix3=Used midair
|combine=2, 3
}}
*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''.


{{#vardefine:total_damage_normal                                  |{{#expr: ({{#var:damage_throw}}            +  {{#var:damage_grenade}})        *  {{#var:grenade_count}} }}}}
=== Miscellaneous ===
{{#vardefine:total_damage_normal_empowered                        |{{#expr: {{#var:total_damage_normal}}      *  1.2 }}}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{#vardefine:total_damage_normal_pvp                              |{{#expr: ({{#var:damage_throw_pvp}}        +  {{#var:damage_grenade_pvp}})    *  {{#var:grenade_count}} }}}}
{{#vardefine:total_damage_normal_empowered_pvp                    |{{#expr: {{#var:total_damage_normal_pvp}}  *  1.2 }}}}
{{#vardefine:total_damage_normal_midair                            |{{#expr: ({{#var:damage_throw}}            +  {{#var:damage_grenade}})        *  ({{#var:grenade_count}}-1) }}}}
{{#vardefine:total_damage_normal_midair_pvp                        |{{#expr: ({{#var:damage_throw_pvp}}        +  {{#var:damage_grenade_pvp}})    *  ({{#var:grenade_count}}-1) }}}}
 
{{#vardefine:total_damage_over_strike                              |{{#expr: {{#var:total_damage_normal}}          *  1.2 }}}}
{{#vardefine:total_damage_over_strike_empowered                    |{{#expr: {{#var:total_damage_over_strike}}      *  1.2 }}}}
{{#vardefine:total_damage_over_strike_pvp                          |{{#expr: {{#var:total_damage_normal_pvp}}      *  1.2 }}}}
{{#vardefine:total_damage_over_strike_empowered_pvp                |{{#expr: {{#var:total_damage_over_strike_pvp}}  *  1.2 }}}}
 
{{#vardefine:total_damage_quarter_master_normal                    |{{#expr: {{#var:total_damage_normal}}                            *  1.2}}}}
{{#vardefine:total_damage_quarter_master_normal_empowered          |{{#expr: {{#var:total_damage_quarter_master_normal}}            *  1.2}}}}
{{#vardefine:total_damage_quarter_master_normal_pvp                |{{#expr: {{#var:total_damage_normal_pvp}}                        *  1.1}}}}
{{#vardefine:total_damage_quarter_master_normal_empowered_pvp      |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}        *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike              |{{#expr: {{#var:total_damage_quarter_master_normal}}            *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_empowered    |{{#expr: {{#var:total_damage_quarter_master_over_strike}}        *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}        *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}}    *  1.2}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_normal                    |{{#expr: {{#var:total_damage_normal_midair}}        *  1.2    *  1.3                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered          |{{#expr: {{#var:total_damage_normal_midair}}        *  1.2    *  1.3          *  1.2  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp                |{{#expr: {{#var:total_damage_normal_midair_pvp}}    *  1.1    *  1.1                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered_pvp      |{{#expr: {{#var:total_damage_normal_midair_pvp}}    *  1.1    *  1.1          *  1.2  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike              |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}    *  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered    |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}    *  1.2    *  1.2  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}*  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}*  1.2    *  1.2  round2}}}}
 
{{#vardefine:total_damage_normal_heavy                                      |{{#expr: {{#var:total_damage_normal}}          *  1.44 }}}}
{{#vardefine:total_damage_normal_heavy_pvp                                  |{{#expr: {{#var:total_damage_normal_pvp}}      *  1.44 }}}}
 
{{#vardefine:total_damage_over_strike_heavy                                |{{#expr: {{#var:total_damage_over_strike}}      *  1.44 }}}}
{{#vardefine:total_damage_over_strike_heavy_pvp                            |{{#expr: {{#var:total_damage_over_strike_pvp}}  *  1.44 }}}}
 
{{#vardefine:total_damage_quarter_master_normal_heavy                      |{{#expr: {{#var:total_damage_quarter_master_normal}}            *  1.44}}}}
{{#vardefine:total_damage_quarter_master_normal_heavy_pvp                  |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}        *  1.44}}}}
{{#vardefine:total_damage_quarter_master_over_strike_heavy                  |{{#expr: {{#var:total_damage_quarter_master_over_strike}}        *  1.44}}}}
{{#vardefine:total_damage_quarter_master_over_strike_heavy_pvp              |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}}    *  1.44}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_normal                |{{#expr: {{#var:total_damage_normal}}        *  1.2    *  1.3                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy          |{{#expr: {{#var:total_damage_normal}}        *  1.2    *  1.3          *  1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp            |{{#expr: {{#var:total_damage_normal_pvp}}    *  1.1    *  1.1                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy_pvp      |{{#expr: {{#var:total_damage_normal_pvp}}    *  1.1    *  1.1          *  1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike          |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}      *  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy    |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}      *  1.2    *  1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp      |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}  *  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}  *  1.2    *  1.44 round2}}}}
 
<div style="overflow-x:auto">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy
|-
|-
! {{PvE}}
|  {{formatnum:{{#var:total_damage_normal                                                  }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy                                        }}}}%
||  {{formatnum:{{#var:total_damage_over_strike                                              }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy                                    }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal                                    }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike                              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy                    }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy            }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy        }}}}%
|-
! {{PvP}}
|  {{formatnum:{{#var:total_damage_normal_pvp                                              }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy_pvp                                    }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_pvp                                          }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy_pvp                                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal_pvp                                }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy_pvp                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy_pvp                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy_pvp        }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp    }}}}%
|}
</div>
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYPassive2.png; Key of Proof;
| align="center"  width="150" | [[Arsenal Reinforcement]]
FYPassive3.png; Quarter Master Locked-Expert;
| width="40" | [[File:FYPassive2.png]]
FYTrans4.png; Awakened Will: Freyja;
| align="center"  width="150" | [[Key of Proof]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| width="40" | [[File:FYPassive3.png]]
GrenadeEnhancement.png; Enhanced Grenades;
| align="center"  width="150" | [[Quarter Master]] {{Locked Skill|Expert}}
}}
| width="40" | [[File:FYTrans4.png]] 
| align="center" width="150" | [[Awakened Will: Freyja]]
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
| width="40" | [[File:GrenadeEnhancement.png]]
| align="center" width="150" |  [[Enhanced Grenades]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own.
*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own.
**This is later fixed with the [[Awakened Will: Freyja]] passive which allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides.
**This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides.
*Oddly, unlike [[G-18C Freezing Grenade]] which will apply {{se||Extreme Coldness|tt=no}} to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with {{se||Burn|tt=no}}.
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles.
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles.
*Additional Grenade Throw can be interrupted.
*Only the first grenade has skill freeze frames/invincibility frames. Thus, any grenades thrown after the first can be interrupted.
*'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{nerf|Pressure Grenade damage decreased.}}
*{{nerf|Pressure Grenade damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
Line 248: Line 154:
*'''Empowered''' trait changed to '''Heavy'''.
*'''Empowered''' trait changed to '''Heavy'''.
*'''Light''' trait changed to '''Critical'''.
*'''Light''' trait changed to '''Critical'''.
|-
| 08/04/2022 || - || colspan=2 align="left" |
*Fixed being able to change firing direction at high Action Speed.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
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