G-96 Pressure Grenade: Difference between revisions
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|yKw073zTLO0|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| | | {{color|#FFCC00|Pressure Grenade|b=1}} | ||
*Enemies hit will be inflicted with {{se||Burn}}. | *Enemies hit will be inflicted with {{se||Burn}}. | ||
*Possible to throw in intervals of 0.5 | *Possible to throw in intervals of 0.5 seconds. | ||
*Can also be activated midair. | *Can also be activated midair. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan="2" | Mode !! colspan=2 | Damage (Magical) | ! rowspan="2" | Mode !! colspan=2 | Damage per Grenade (Magical) !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | Grenade Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw Cooldown !! rowspan="2" | Cooldown | ||
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! Pressure Grenade Throw !! Pressure Grenade | ! Pressure Grenade Throw !! Pressure Grenade | ||
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| colspan= | | colspan=8 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 55% || 820% || rowspan=2 | 5 || rowspan=2 | 5 | | {{PvE}} || 55% || 820% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 22% || 328% | ||
|- | |- | ||
| colspan= | | colspan=8 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 66% || 984% || rowspan=2 | 5 || rowspan=2 | 5 | | {{PvE}} || 66% || 984% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 26% || 392% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|G-96 Pressure Grenade|Heavy, Critical|cd=15|mp=200}} | ||
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<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|Rose | ||
|dmg=984 | |||
|pvp_dmg=392 | |||
|count=5 | |||
|count_name=Grenade | |||
|heavy=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|passive2=Quarter Master | |||
|passive3=Key of Proof | |||
|suffix3=Used midair | |||
|combine=2, 3 | |||
}} | |||
*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''. | |||
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=== Miscellaneous === | === Miscellaneous === | ||
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== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | |FYPassive1.png; Arsenal Reinforcement; | ||
FYPassive2.png; Key of Proof; | |||
FYPassive3.png; Quarter Master Locked-Expert; | |||
FYTrans4.png; Awakened Will: Freyja; | |||
FYTrans5.png; Enhance Equipment Locked-Trans2; | |||
GrenadeEnhancement.png; Enhanced Grenades; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | ||
**This is later | **This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | ||
*Oddly, unlike [[G-18C Freezing Grenade]] which will apply {{se||Extreme Coldness|tt=no}} to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with {{se||Burn|tt=no}}. | |||
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | ||
* | *Only the first grenade has skill freeze frames/invincibility frames. Thus, any grenades thrown after the first can be interrupted. | ||
*'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out. | *'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out. | ||
<br> | <br> |