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G-96 Pressure Grenade/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "{{SkillType|SA|S}}<br>{{SkillType|M}}" to "{{SkillType|SA|S|M}}")
m (Text replacement - "{{ADSquareSkill}}" to "")
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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|jLeZDSwRQsk|400}}</div>
{{#ev:youtube|jLeZDSwRQsk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|FreySkill14.png}}
| {{Force|FreySkill14.png}}
| {{SkillType|SA|S|M}} Throw many G-96 Pressure Grenades at once. Grenade will explode upon impact.
| {{SkillType|SA|S|M}} Throw many G-96 Pressure Grenades at once. Grenades will explode upon impact.
|-
|-
|
|
| <font color="FFCC00">'''Pressure Grenade'''</font>
| {{color|#FFCC00|Pressure Grenade|b=1}}
*Enemies hit will be inflicted with {{se||Burn}}.
*Enemies hit will be inflicted with {{se||Burn}}.
*Can also be activated midair.
*Can also be activated midair.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Minerva]] || 99 || [[Camilla#Others|[Force] G-96 Pressure Grenade (A)]]
| [[Minerva]] || 99 || {{mr|G-96 Pressure Grenade}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan="2" | Number of<br>Grenades !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits || rowspan=2 | Grenade<br>Count !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Pressure Grenade Throw !! Pressure Grenade
! Pressure Grenade Throw !! Pressure Grenade !! Pressure Grenade Throw !! Per Grenade
|-
|-
| '''{{PvE}}''' || 40% || 597% || rowspan=2 | 9 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 40% || 597% || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 9 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 16% || 238%
| {{PvP}} || 16% || 238%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|G-96 Pressure Grenade|Heavy, Critical|cd=15|mp=200}}
|-
! colspan=2 | Heavy G-96 Pressure Grenade !! colspan=2 | Critical G-96 Pressure Grenade
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy}} || 18 Seconds || {{SkillText|Critical|120}} || 240 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{#vardefine:damage_throw      |40}}
{{Damage|true|Rose
{{#vardefine:damage_grenade    |597}}
|dmg=597
{{#vardefine:damage_throw_pvp  |16}}
|pvp_dmg=238
{{#vardefine:damage_grenade_pvp |238}}
|count=9
{{#vardefine:grenade_count      |9}}
|count_name=Grenade
 
|heavy=true
{{#vardefine:total_damage_normal              |{{#expr: ({{#var:damage_throw}}          + {{#var:damage_grenade}})    * {{#var:grenade_count}}}}}}
|passive1=ECP System
{{#vardefine:total_damage_normal_pvp          |{{#expr: ({{#var:damage_throw_pvp}}      + {{#var:damage_grenade_pvp}}) * {{#var:grenade_count}}}}}}
|append=1, Over Strike
 
|passive2=Quarter Master
{{#vardefine:total_damage_over_strike              |{{#expr: {{#var:total_damage_normal}}          * 1.2}}}}
|passive3=Key of Proof
{{#vardefine:total_damage_over_strike_pvp          |{{#expr: {{#var:total_damage_normal_pvp}}      * 1.2}}}}
|suffix3=Used midair
 
|combine=2, 3
{{#vardefine:total_damage_quarter_master_normal                |{{#expr: {{#var:total_damage_normal}}                    * 1.2}}}}
}}
{{#vardefine:total_damage_quarter_master_normal_pvp            |{{#expr: {{#var:total_damage_normal_pvp}}                * 1.1}}}}
*Damage calculations assume 0 hits of '''Pressure Grenade Throw'''.
 
<br>
{{#vardefine:total_damage_quarter_master_over_strike              |{{#expr: {{#var:total_damage_quarter_master_normal}}          * 1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}      * 1.2}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_normal                |{{#expr: {{#var:total_damage_quarter_master_normal}}                  * 1.3}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp            |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}              * 1.1}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike              |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}            * 1.2 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}        * 1.2 round2}}}}
 
{{#vardefine:total_damage_normal_heavy    |{{#expr: {{#var:total_damage_normal}}    * 1.44}}}}
{{#vardefine:total_damage_normal_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44}}}}
 
{{#vardefine:total_damage_over_strike_heavy    |{{#expr: {{#var:total_damage_over_strike}}    * 1.44}}}}
{{#vardefine:total_damage_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_over_strike_pvp}} * 1.44}}}}
 
{{#vardefine:total_damage_quarter_master_normal_heavy      |{{#expr: {{#var:total_damage_quarter_master_normal}}    * 1.44}}}}
{{#vardefine:total_damage_quarter_master_normal_heavy_pvp  |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.44}}}}
 
{{#vardefine:total_damage_quarter_master_over_strike_heavy    |{{#expr: {{#var:total_damage_quarter_master_over_strike}}    * 1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}} * 1.44 round2}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy      |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}    * 1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy_pvp  |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}} * 1.44 round2}}}}
 
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy    |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_over_strike}}      * 1.44 round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp}}  * 1.44 round2}}}}
 
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
|-
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy  !! Normal !! Heavy
|-
| '''{{PvE}}'''  
|  {{formatnum:{{#var:total_damage_normal                                                  }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy                                        }}}}%
||  {{formatnum:{{#var:total_damage_over_strike                                              }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy                                  }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal                                    }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike                              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy                    }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy            }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy      }}}}%
|-
| {{PvP}}
|  {{formatnum:{{#var:total_damage_normal_pvp                                              }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy_pvp                                    }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_pvp                                          }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy_pvp                                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal_pvp                                }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy_pvp                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy_pvp                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy_pvp        }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp    }}}}%
|}
</div>


=== Miscellaneous ===
=== Miscellaneous ===
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYPassive2.png; Key of Proof;
| align="center"  width="150" | [[Arsenal Reinforcement]]
FYPassive3.png; Quarter Master Locked-Expert;
| width="40" | [[File:FYPassive2.png]]
FYTrans4.png; Awakened Will: Freyja;
| align="center"  width="150" | [[Key of Proof]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| width="40" | [[File:FYPassive3.png]]
GrenadeEnhancement.png; Enhanced Grenades;
| align="center"  width="150" | [[Quarter Master]] {{Locked Skill|Expert}}
}}
|-
| width="40" | [[File:FYTrans4.png]] 
| align="center" width="150" | [[Awakened Will: Freyja]]
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
| width="40" | [[File:GrenadeEnhancement.png]]
| align="center" width="150" |  [[Enhanced Grenades]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If used against [[Gate of Darkness/Season 4|Gate of Darkness]], it is very likely that the grenades get reflected just like when they hit a wall, dealing little to no damage.
*If used against [[Gate of Darkness/Season 4|Gate of Darkness]], it is very likely that the grenades get reflected just like when they hit a wall, dealing little to no damage.
*It is possible to change the direction of firing by rapidly changing the direction you're facing after casting, though this is most likely a bug.
<br>
<br>


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