Gate of Darkness/Season 2: Difference between revisions

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{{DISPLAYTITLE:Gate of Darkness (Season 2)}}
{{DISPLAYTITLE:Gate of Darkness (Season 2)}}
{{Languages|Gate of Darkness/Season 2}}
{{GoDTabs}}
{{History}}
{{History}}
{{Languages|Gate of Darkness/Season 2}}
{{DungeonPage
'''FOR OTHER VERSIONS OF [[Gate of Darkness]].'''
| Orient=other
'''''NOTE: In KR and NA, this version is no longer available! For information of the new Gate of Darkness, go to [[Gate of Darkness]].'''''<br>
| Color={{ColorSel|Special}}
'''THIS IS AN [[Old Maps|OLD MAP]].'''
| DunButton=GoDButton.png
[[File:GoDButton.png|100px|left]][[File:KR_ICON_Gates_Of_Darkness.png|right]]
| SmallPic=KR_ICON_Gates_Of_Darkness.png
 
| BigPic=Dunno.png
=Gate of Darkness (Season 2)=
| DunName=Gate of Darkness (Season 2)
The demons have created the '''Gate of Darkness''' as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.<br><br>
| Description=The demons have created the '''Gate of Darkness''' as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.
 
| LvNeed=-
| LvFit=-
| Guide=<dfn>{{</dfn>
==Entering the Dungeon==
==Entering the Dungeon==
[[File:Gate of Darkness Counter.png|right|thumb|A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the [[UI Guide]])]]
[[File:Gate of Darkness Counter.png|right|thumb|A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the [[UI Guide]])]]
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If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.
If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.


==Mobs==
===Miscellaneous Tips===
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
*Dark element is recommended.
|-
**A cheap method of obtaining one is to Dark II enchant a level 1 weapon at the cost of 4 dark shards.
! Monster Image
*It is best for everyone to camp at a place where all the monsters will have to pass through to make it easier for everyone to collect drops.
! Monster Name
**On Very Hard it is recommended that everyone eventually retreat to where the top and bottom paths converge.
! Monster Description
**Avoid using long range attacks such as [[Phoenix Strike]], [[Magic Missile]], and [[Shooting Star]].
*There are respawning boxes near the crystal that drop healing items if healing is required.
*Stand under the platforms to avoid '''Draco Meteors'''.
*Stand on top of the platforms to avoid '''Fissure'''.
**On Very Hard stand one platform below the top platform to avoid this attack.
 
<dfn>}}</dfn>
| Mob=<dfn>{{</dfn>
|-
|-
|
|
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| '''Shadow Blast'''
| '''Shadow Blast'''
| Explodes on contact with the El Crystal.
| Explodes on contact with the El Crystal.
|}
==Bosses==
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
|-
! Monster Image
<dfn>}}</dfn>
! Monster Name
| Boss=<dfn>{{</dfn>
! Monster Description
|-
|-
|  
|  
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|-
|-
|
|
| '''Darkness'''
| '''Darkness''' - Appears throughout most of the later rounds. Looks like a giant Shadow Blast.  Explodes on contact with the El Crystal dealing around 10,000 damage (enough to kill most players at full health).  After the Hunting Fields patch it has had its HP increased from ~15k to ~50k.
| Appears throughout most of the later rounds. Looks like a giant Shadow Blast.  Explodes on contact with the El Crystal dealing around 10,000 damage (enough to kill most players at full health).  After the Hunting Fields patch it has had its HP increased from ~15k to ~50k.
|  
|}
|-
 
|
==Dark Bone Dragon==
| '''Dark Bone Dragon''' - The '''Dark Bone Dragon''' will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.
The '''Dark Bone Dragon''' will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.
|
===Moves===
*'''Draco Meteor''': The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
*'''Draco Meteor''': The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
**'''Flame''': The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
**'''Flame''': The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
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**'''Curse''': The meteors will be purple in color and will inflict Curse when the players are hit.
**'''Curse''': The meteors will be purple in color and will inflict Curse when the players are hit.
*'''Fissure''': The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.
*'''Fissure''': The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.
|-
<dfn>}}</dfn>
| Reward=<dfn>{{</dfn>
There will be rewards for completing the '''Gate of Darkness'''.


===Guide for Players===
===Elrios Guardian Hero Buff===
*Dark element is recommended.
 
**A cheap method of obtaining one is to Dark II enchant a level 1 weapon at the cost of 4 dark shards.
After completing the dungeon, you will receive the {{se|049|Elrios Guardian Hero}} buff. This buff will increase your EXP gain, Additional Damage {{stat|a}}, and Damage Reduction {{stat|a}} stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon. The buff only applies to PvE play and not PvP matches. The buff is immensely helpful for running Henir's Time and Space Challenge Mode and can drastically cut down run times.
*It is best for everyone to camp at a place where all the monsters will have to pass through to make it easier for everyone to collect drops.
 
**On Very Hard it is recommended that everyone eventually retreat to where the top and bottom paths converge.
After the Hunting Fields update, the buff will last until GoD is over. If the buff is gained after GoD is completed it will remain for several hours but it will have significantly reduced stats, this is because the buff it gives is proportional to the current progress in defending the crystals which defaults to 0 when the event is not active.
**Avoid using long range attacks such as [[Phoenix Strike]], [[Magic Missile]], and [[Shooting Star]].
*There are respawning boxes near the crystal that drop healing items if healing is required.
*Stand under the platforms to avoid '''Draco Meteors'''.
*Stand on top of the platforms to avoid '''Fissure'''.
**On Very Hard stand one platform below the top platform to avoid this attack.


==Rewards==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
There will be rewards for completing the '''Gate of Darkness'''.
|-
! Buff Level
! Increase in Add. Damage
! Increase in Red. Damage
|-
| 1 (0~2 Crystals)
| 5%
| 5%
|-
| 2 (3~4 Crystals)
| 12%
| 12%
|-
| 3 (5 Crystals)
| 30%
| 30%
|}


===Special Drops===
===Special Drops===
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|-
|-
|}
|}
<br>


===Elrios Guardian Hero Buff===
===Potions and Elixirs===
After completing the dungeon, you will receive the '''Elrios Guardian Hero''' buff. This buff will increase your EXP gain, Additional Damage, and Damage Reduction stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon. The buff only applies to PvE play and not PvP matches. The buff is immensely helpful for running Henir's Time and Space Challenge Mode and can drastically cut down run times.
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.  
*These potions may only be used in dungeons.
*Any time left will be carried over into the lobby and next dungeons entered.


After the Hunting Fields update, the buff will last until GoD is overIf the buff is gained after GoD is completed it will remain for several hours but it will have significantly reduced stats, this is because the buff it gives is proportional to the current progress in defending the crystals which defaults to 0 when the event is not active.
In NA server, the requirements to craft potions and elixirs are 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED<br>
In KR server, these potions are no longer available.


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="1" | Image
! width="200" | Name
! width="400" | Effects
|-
| [[ File:HQ Shop Item 78520.png ]]
| '''Newt's Grace (Potion)'''
| Critical Damage Increase 100%
*The in-game tooltip is misleading and will increase Critical Damage by 33.(3)% multiplicatively instead of 100%.<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78530.png ]]
| '''Ptah's Grace (Potion)'''
| 25% of inflicting double damage
*Only affects basic attacks and active skills<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78550.png ‎]]
| '''Zakkiel's Grace (Potion)'''
| Chances of attribute attacks is increased by 50%<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78540.png ]]
| '''Rachel's Grace (Potion)'''
| Special Active Skills Damage Increase 20%<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78580.png ]]
| '''Amon's Blessing (Elixir)'''
| Magic Attack Strength +5%<br>Duration: 60 Minutes
|-
|-
! Buff Level
| [[ File:HQ Shop Item 78560.png ]]
! Increase in Add. Damage
| '''Seraphim's Blessing (Elixir)'''
! Increase in Red. Damage
| Max MP Increase by 100<br>Mana Recovery Increase +2 per Second<br>Duration: 60 Minutes
|-
|-
| 1 (0~2 Crystals)
| [[ File:HQ Shop Item 78570.png ]]
| 5%
| '''Geb's Blessing (Elixir)'''
| 5%
| Physical Attack Strength +5%<br>Duration: 60 Minutes
|-
|-
| 2 (3~4 Crystals)
| [[  File:HQ Shop Item 78590.png  ‎]]
| 12%
| '''Cronus' Blessing (Elixir)'''
| 12%
| HP +50%<br>HP Recovery +2% every 10 Seconds<br>Duration: 60 Minutes<br>
|-
|-
| 3 (5 Crystals)
| 30%
| 30%
|}
|}
<br>


===Wyvern Accessories===
===Wyvern Accessories===
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.


{{tabber
|$divclass=tabber-vertical
|Wyvern Set=<dfn>{{</dfn>
==== [[Wyvern Accessory Set|Wyvern Set]] ====
==== [[Wyvern Accessory Set|Wyvern Set]] ====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
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Critical +1%
Critical +1%
|}
|}
 
<dfn>}}</dfn>
|Darkened Wyvern Set=<dfn>{{</dfn>
==== [[Darkened Wyvern Accessory Set|Darkened Wyvern Set]] ====
==== [[Darkened Wyvern Accessory Set|Darkened Wyvern Set]] ====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
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|-
|-
|}
|}
<br>
<dfn>}}</dfn>
 
}}
===Potions and Elixirs===
<dfn>}}</dfn>
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.
| SBGM=[http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss''''']
*These potions may only be used in dungeons.
| Trivia=<dfn>{{</dfn>
*Any time left will be carried over into the lobby and next dungeons entered.
 
In NA server, the requirements to craft potions and elixirs are 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED.  <br>
In KR server, these potions are no longer available.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="1" | Image
! width="200" | Name
! width="400" | Effects
|-
| [[ File:HQ Shop Item 78520.png ]]
| '''Newt's Grace (Potion)'''
| Critical Damage Increase 100%
*The in-game tooltip is misleading and will increase Critical Damage by 33.(3)% multiplicatively instead of 100%.<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78530.png ]]
| '''Ptah's Grace (Potion)'''
| 25% of inflicting double damage
*Only affects basic attacks and active skills<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78550.png ‎]]
| '''Zakkiel's Grace (Potion)'''
| Chances of attribute attacks is increased by 50%<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78540.png ]]
| '''Rachel's Grace (Potion)'''
| Special Active Skills Damage Increase 20%<br>Duration: 3 Minutes
|-
| [[ File:HQ Shop Item 78580.png ]]
| '''Amon's Blessing (Elixir)'''
| Magic Attack Strength +5%<br>Duration: 60 Minutes
|-
| [[ File:HQ Shop Item 78560.png ]]
| '''Seraphim's Blessing (Elixir)'''
| Max MP Increase by 100<br>Mana Recovery Increase +2 per Second<br>Duration: 60 Minutes
|-
| [[ File:HQ Shop Item 78570.png ]]
| '''Geb's Blessing (Elixir)'''
| Physical Attack Strength +5%<br>Duration: 60 Minutes
|-
| [[  File:HQ Shop Item 78590.png  ‎]]
| '''Cronus' Blessing (Elixir)'''
| HP +50%<br>HP Recovery +2% every 10 Seconds<br>Duration: 60 Minutes<br>
|-
|}
 
<br>
 
== Music ==
Gate of Darkness - [http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss''''']
 
<br>
 
==Trivia==
*On Very Hard, it is possible to go into the portal and clog up the monsters. They will continue to come out as planned but stay in the portal with you making them easier to kill. You will be pushed out of the portal by shielded mobs and Darkness. This strategy is only effective depending on the class. Female classes have the easiest time getting in and out of the portal and can take out shielded mobs fast enough to keep more mobs from getting through.
*On Very Hard, it is possible to go into the portal and clog up the monsters. They will continue to come out as planned but stay in the portal with you making them easier to kill. You will be pushed out of the portal by shielded mobs and Darkness. This strategy is only effective depending on the class. Female classes have the easiest time getting in and out of the portal and can take out shielded mobs fast enough to keep more mobs from getting through.
**It's recommended for Male classes to take the bottom row when present while Females clog up the top portal(you only need 1 top portal camping with someone picking up the drops below)
**It's recommended for Male classes to take the bottom row when present while Females clog up the top portal(you only need 1 top portal camping with someone picking up the drops below)
**These strategies are no longer recommended after the Hunting Fields patch as drops are no longer shared and each player must pick up their own drops individually.
**These strategies are no longer recommended after the Hunting Fields patch as drops are no longer shared and each player must pick up their own drops individually.
*The old name for Gate of Darkness used to be Eye of Prodigy.
*The old name for Gate of Darkness used to be Eye of Prodigy.
{{Dungeons|name=a|Orient=Other}}{{Hunting Fields|name=b|Orient=Other}}
<dfn>}}</dfn>
}}
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