Generate Black Hole: Difference between revisions

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*The range of the skill is more or less the entire screen.
*The range of the skill is more or less the entire screen.
**Generate Black Hole is able to affect across different planes of maps.
**Generate Black Hole is able to affect across different planes of maps.
**However, enemies that have high movement speed may be able to escape it if they were moving in an away direction.
**Enemies that have high movement speed may be able to escape it.
**It also is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hitzone. This only occurs with some large enemies.
**It is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hitzone. This only occurs with some large enemies.
*Unawakened, the black hole will suck in enemies followed by an explosion.
*Although similar to [[Wind Ward]] and [[Phantom Breathing]], [[Generate Black Hole]] is not useful for holding mobs.
*Awakened, the black hole will continuously hit opponents that have been sucked in, before exploding.
**As such, it would not be ideal to use the skill when teammates are clearly going to use a skill as a potential resultant super armor of the enemy during the black hole's damaging will counter them out of the skill.
*Although allies can chip in with their attacks to the enemy sucked into the center, the duration of the skill is somewhat shorter than [[Wind Ward]] and [[Phantom Breathing]] and costs much more MP. As such, it's more of a screen clearing/annihilation move than a grouping move, which is coupled by the fact that it spits out enemies in all directions at the end of the attack.
*Although it does mediocre damage for a 300 MP, it almost always guarantees hits.
*Although it does mediocre damage for a 300 MP, it almost always guarantees hits.
{{EvSkills}}
{{EvSkills}}


[[Category:Eve Skills]]
[[Category:Eve Skills]]
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