Generate Black Hole: Difference between revisions

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*The Black Hole will not follow Eve if she falls of a platform during the initial setback of the skill.
*The Black Hole will not follow Eve if she falls of a platform during the initial setback of the skill.
**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
**The awakening boost is not included as part of the skill description values.
**Not including the awakening multiplier, the damage in awakening totals 5404%.
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center.
*As the awakened skill does 25 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes a knock back and may cancel any activated skills.
*As the awakened skill does 25 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes a knock back and may cancel any activated skills.
*Use the awakened skill in PvP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.
*Use the awakened skill in PvP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.
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