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Giga Stream: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical) !! colspan="5" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical) !! colspan=7 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Awakened !! rowspan=2 | Normal !! rowspan=2 | Amplify !! rowspan=2 | Spectrum !! rowspan=2 | Reactive !! rowspan=2 | Fusion
! colspan=2 | Normal !! colspan=2 | Awakened !! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! Reactive !! colspan=2 | Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Behind Field !! After Field !! Behind Field !! After Field  
! Behind Field !! After Field !! Behind Field !! After Field !! Per Beam !! Beam Count !! Electric Spear Count !! Electric Spear Count<br>Per Beam !! Beam Count
|-
|-
| align="left" | 35 || 195.5% || 391% || 264% || 528% || rowspan=2 colspan="2" | 12 || rowspan=2 | 36 || rowspan=2 | 20 || rowspan=2 | 60 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| align="left" | 35 || 195.5% || 391% || 264% || 528% || rowspan=2 colspan="2" | 12 || rowspan=2 | 12 || rowspan=2 | 3 || rowspan=2 | 20 || rowspan=2 | 20 || rowspan=2 |3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 234.5% || 469% || 317% || 634%
| align="left" | [Enhanced] || 234.5% || 469% || 317% || 634%
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**The force field counts for [[Ultra Optical Investigation]]'s Critical Rate and Maximize bonuses (and they will apply even to the beam prior to the field), but not for [[Code: Recovery - Breaker]].
**The force field counts for [[Ultra Optical Investigation]]'s Critical Rate and Maximize bonuses (and they will apply even to the beam prior to the field), but not for [[Code: Recovery - Breaker]].
**The force field will have no effect on any other skills such as [[Energy Needles]].
**The force field will have no effect on any other skills such as [[Energy Needles]].
*Since force fields from [[El Crystal Spectrum]] appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away to deal the most damage.
*While it looks like the beam appears instantly, it actually travels forward quickly, resulting in it losing hits the further away an enemy is. At max range, including the range increase from a Level 4 [[Spectrum Dynamics]], the skill will only deal 7 hits total. Positioning the skill so enemies are directly behind the large field is advised for maximum damage.
*Since force fields from [[El Crystal Spectrum]] appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away so enemies are behind the larger field.
*When using '''Spectrum''' mode, it is actually possible to, with very precise positioning (and not consistently), to deal both the pre-field damage and the spectrum pre-field damage for a total of 12 + 36 hits. This is not actually more damage however, since these hits occur prior to the large force field.
*When using '''Spectrum''' mode, it is actually possible to, with very precise positioning (and not consistently), to deal both the pre-field damage and the spectrum pre-field damage for a total of 12 + 36 hits. This is not actually more damage however, since these hits occur prior to the large force field.
*When using '''Reactive''' or '''Fusion''' mode, if an enemy is between the large field and you, they will typically take 2 additional pre-field damage hits, and rarely one or both of these 2 additional hits will cause more homing projectiles to show up, raising the max hit count to 66. Using the skill point blank during these modes is thus entirely beneficial.
*When using '''Reactive''' or '''Fusion''' mode, if an enemy is between the large field and you, they will typically take 2 additional pre-field damage hits, and rarely one or both of these 2 additional hits will cause more homing projectiles to show up, raising the max hit count to 66. Using the skill point blank during these modes is thus entirely beneficial.
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