Glacial Land: Difference between revisions

219 bytes removed ,  2 August 2023
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| LvNeed=99
| LvNeed=99
| LvFit=600000
| LvFit=600000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Environmental Debuff - Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=[[File:15-1map.png]]
| DunMap=[[File:15-1map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:15-1 Mob.png|60px]]
|[[File:15-1 Mob.png|60px]]
| '''Icerite Processing Machine''' - Some type of generator of whatever militia group roams this tundra - can only be attacked with commands .
| '''Icerite Processing Machine''' - Some type of generator of whatever militia group roams this tundra - can only be attacked with commands .
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| '''Small Garen''' - A small bird soldier wielding a rifle.
| '''Small Garen''' - A small bird soldier wielding a rifle.
|
|
*'''Stab:''' Stab targets with the blade at the tip of their rifle.
*'''Stab:''' Stabs targets with the blade at the tip of their rifle.
*'''Forward Shot:''' Fire their gun straight forward.
*'''Forward Shot:''' Fires their gun straight forward.
|-
|-
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| '''Small Garen''' - A small bird soldier wielding a large cannon.
| '''Small Garen''' - A small bird soldier wielding a large cannon.
|
|
*'''Lob Shot:''' Fire a lobbed projectile out of their cannon aimed at a specific location.
*'''Lob Shot:''' Fires a lobbed projectile out of their cannon aimed at a specific location.
|-
|-
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| '''Large Garen''' - A bear soldier wielding a giant drill.
| '''Large Garen''' - A bear soldier wielding a giant drill.
|
|
*'''Drill:''' Thrust forward with their drill.
*'''Drill:''' Thrusts forward with their drill.
*'''Swing:''' Perform a full vertical overhead slash with their drill.
*'''Swing:''' Performs a full vertical overhead slash with their drill.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|-
|-
|
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| '''Asella''' -  
| '''Asella''' -  
|
|
*'''Backflip Kick:''' Perform a high upwards kick.
*'''Backflip Kick:''' Performs a high upwards kick.
*'''Stab:''' Perform a quick jab in front of her.
*'''Stab:''' Performs a quick jab in front of her.
*'''Double Shot:''' Fire two sniper shots forwards.
*'''Double Shot:''' Fires two sniper shots forwards.
'''Note:'''
'''Note:'''
*Asella does not receive hitstun and is in a perpetual state of super armor.
*Asella does not receive hitstun and is in a perpetual state of Super Armor.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|
|
[[File:15-1 Obstacle 1.png|60px]]
[[File:15-1 Obstacle 1.png|60px]]
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[[File:15-1 Obstacle 4.png|60px]]
[[File:15-1 Obstacle 4.png|60px]]
|'''Moving Platform''' - A moving platform.
|'''Moving Platform''' - A moving platform.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
|
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| '''Asella''' -  
| '''Asella''' -  
|
|
*'''Backflip Kick:''' Perform a high upwards kick.
*'''Backflip Kick:''' Performs a high upwards kick.
*'''Stab Shot:''' Perform a quick jab in front of her, then fires a point-blank shot.
*'''Stab Shot:''' Performs a quick jab in front of her, then fires a point-blank shot.
*'''Double Shot:''' Fire two sniper shots forwards. Can follow up Double Shot with a third delayed shot.
*'''Double Shot:''' Fires two sniper shots forwards. Can follow up Double Shot with a third delayed shot.
*'''Triple Shot:''' Fire two sniper shots forwards then follow up Double Shot with a third delayed shot which will inflict Potion Sickness.
*'''Triple Shot:''' Fires two sniper shots forwards then follow up Double Shot with a third delayed shot which will inflict Potion Sickness.
*'''Jump Shot:''' Perform a high backflip kick into the air and fire three shots diagonally downwards.
*'''Jump Shot:''' Performs a high backflip kick into the air and fire three shots diagonally downwards.
*'''Multi-Snipe:''' Three sets of three reticles will appears and track onto targets, after a short period, the area they were aiming will be shot.
*'''Multi-Snipe:''' Three sets of three reticles will appears and track onto targets. After a short period, the areas within the reticles will be shot.
'''Note:'''
'''Note:'''
*-
*-
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{:15-1Bdrop1}}
| BDrop={{:15-1Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=bVuMdP1CivM '''''li_devildom1_snowmount_01''''']
| SBGM=[http://www.youtube.com/watch?v=bVuMdP1CivM '''''li_devildom1_snowmount_01''''']
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*'''Laby:''' ''Achoo! It's really cold here...! Oh! But it's fine! Even way back when~ Laby would hug Nisha real tight like this! And then it'll be warm! Hee... Achoo!''
*'''Laby:''' ''Achoo! It's really cold here...! Oh! But it's fine! Even way back when~ Laby would hug Nisha real tight like this! And then it'll be warm! Hee... Achoo!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The fragile and moving platforms are considered targetable objects by certain tracking skills, resulting in things such as [[Artillery Strike - Quantum Ballista/ModA|[Mod] Artillery Strike Quantum Ballista]] and [[Eagle's Radar]] targeting the platforms.
*The fragile and moving platforms are considered targetable objects by certain tracking skills, resulting in things such as [[Artillery Strike - Quantum Ballista/ModA|[Mod] Artillery Strike Quantum Ballista]] and [[Eagle's Radar]] targeting the platforms.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
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*Fragile Platform duration increased.
*Fragile Platform duration increased.
*Pitfall respawn placements changed to be closer to the end of the stage.
*Pitfall respawn placements changed to be closer to the end of the stage.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*{{buff|All monsters' HP decreased.}}
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
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