Gottvergessen Sense: Difference between revisions

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*Oddly, the skill will miss one of its hits on most enemies, unless they are hit from the right distance away. This includes both enemies that are knocked back by the skill as well as enemies in Super Armor. Enemies a bit wider than a Giant Training Monkey do always take all 8 hits however.
*Oddly, the skill will miss one of its hits on most enemies, unless they are hit from the right distance away. This includes both enemies that are knocked back by the skill as well as enemies in Super Armor. Enemies a bit wider than a Giant Training Monkey do always take all 8 hits however.
*Its '''Henir Release''' effect appears to be misunderstood by most players. In fact, the damage increase is calculated based on the opponent's max MP, i.e. the maximum MP storage capacity and not the current amount of MP. In short, using the skill against an opponent being buffed by [[Autosuggestion]] or equipping [[Eroding Energy]] for example will increase its damage.  However, it is mostly unusable outside of specific circumstances in PvE due to enemies not having an MP bar most of the time.
*Its '''Henir Release''' effect appears to be misunderstood by most players. In fact, the damage increase is calculated based on the opponent's max MP, i.e. the maximum MP storage capacity and not the current amount of MP. In short, using the skill against an opponent being buffed by [[Autosuggestion]] or equipping [[Eroding Energy]] for example will increase its damage.  However, it is mostly unusable outside of specific circumstances in PvE due to enemies not having an MP bar most of the time.
*This skill's Henir Release effect is calculated based on the opponent's max MP at the time of the skill's activation and is applied for the entire duration.
*This skill's '''Henir Release''' effect is calculated based on the opponent's max MP at the time of the skill's activation and is applied for the entire duration.
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