Grand Master: Difference between revisions
→Additional Combos
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After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}. | After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}. | ||
*Despite being shown to have a finishing {{CX}}, it does not. | *Despite being shown to have a finishing {{CX}}, it does not. | ||
*''Post 09/03/2015 KR patch:'' | |||
**New combo added. | |||
*''Post 11/16/2016 KR:'' | *''Post 11/16/2016 KR:'' | ||
**Fixed issue where Max Hits are affected by Attack Speed. | **Fixed issue where Max Hits are affected by Attack Speed. | ||
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After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spinning repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spinning repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | ||
*The 4th {{CX}} no longer knocks enemy down. | *The 4th {{CX}} no longer knocks enemy down. | ||
*''Post 09/03/2015 KR patch:'' | |||
**New combo added. | |||
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{{CViZ}} Physical Damage 149% <br> | {{CViZ}} Physical Damage 149% <br> |