Grand Master: Difference between revisions

m (Text replacement - "=== Specialty ===" to "{{#Widget:AdsenseR}} === Specialty ===")
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| [[File:GMcombo1.png]]  
| [[File:GMcombo1.png]]  
| '''Ground Breaker'''
| '''Ground Breaker'''
Elesis swings her sword upward, then dives downward, impaling the ground and causing a mini earthquake that damages nearby enemies.
After doing the standard {{CDRU}}{{CX}} combo, you can dive down and damage nearby enemies.
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{{CDRU}} <br>
{{CDRU}} <br>
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| [[File:GMcombo2.png]]  
| [[File:GMcombo2.png]]  
| '''Furious Windmill (NA Only)'''
| '''Furious Windmill (NA Only)'''
After Elesis attacks with 2 heavy swings, she then spins repeatedly with her sword with Super Armor, ending the combo with a mighty swing which launches targets away. The windmill attack can be extended by repeatedly pressing {{CDeX}}.  
After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
*Post 09/03/2015 KR patch:
**Moved to [[Saber Knight]].
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{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 160% Phy. Damage <br>
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| [[File:GMcombo3.png]]
| [[File:GMcombo3.png]]
|'''Swords of Truth (KR Only)'''
|'''Relics of Victory (KR Only)'''
After Elesis slashes upward, she will ram her claymore into the ground and cause a barrage of swords in the likeness of her own to rain in the area in front of her.
After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory]]s in front. You can extend the combo by holding {{CHoldX}}.
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{{CDR}}<br>
{{CDeX}}<br>
{{CDeHoldX}}<br>
{{CDeX}}
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| align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}}
| '''Running Uppercut (KR Only)'''
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.''
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{{CDR}}<br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 168% Phy. Damage <br>
{{CDeX}} 105% Phy. Damage
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
|'''Combo Willmill (KR Only)'''
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. Has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Willmill combo]].
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{{CDR}}<br>
{{CDR}}<br>
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