Green Forest Ranger Lime: Difference between revisions

 
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| Passive
| Passive
| 5 Seconds
| 5 Seconds
| align="left" | Lime can activate Awakening under 50% HP.
| align="left" | Lime can activate Awakening under 30% HP.
| align="left" |  
| align="left" |  
|-
|-
| [[File:SI_Friendshipwithnature.png]]
| [[File:WindSneakerPassive1.png]]
| '''Nature's Affinity'''
| '''Nature's Affinity'''
| Passive
| Passive
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| align="left" | Reduces damage by 30% and increases elemental resistance by 175. With this buff, it is virtually impossible to land element procurements on Lime.
| align="left" | Reduces damage by 30% and increases elemental resistance by 175. With this buff, it is virtually impossible to land element procurements on Lime.
|-
|-
| [[File:Reflect_Kick.png]]
| [[File:WindSneakerSkill5.png]]
| '''Reflective Kick'''
| '''Reflective Kick'''
| Active
| Active
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| align="left" | Reflects projectiles back at the target with a 300% buff.
| align="left" | Reflects projectiles back at the target with a 300% buff.
|-
|-
| [[File:Wind_Blast.png]]
| [[File:GrandArcherSkill3.png]]
| '''Pulling Arrow'''
| '''Pulling Arrow'''
| Active
| Active
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| align="left" | Will drag you all the way back to Lime if the hit connects. Lime tends to use this skill if you are staying away from her.  
| align="left" | Will drag you all the way back to Lime if the hit connects. Lime tends to use this skill if you are staying away from her.  
|-
|-
| [[File:Back_Tumbling_Shot.PNG]]
| [[File:RenaSkill1.png]]
| '''Backflip Shot'''
| '''Backflip Shot'''
| Active
| Active
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| align="left" | Lime is temporarily invincible during this skill.  
| align="left" | Lime is temporarily invincible during this skill.  
|-
|-
| [[File:WSs2.png]]
| [[File:WindSneakerSkill1.png]]
| '''Nature's Force'''
| '''Nature's Force'''
| Active
| Active
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| align="left" | Unlike Wind Sneaker's version of Nature Force, Lime does not suffer from any mana regeneration penalty when Nature Force is in effect.
| align="left" | Unlike Wind Sneaker's version of Nature Force, Lime does not suffer from any mana regeneration penalty when Nature Force is in effect.
|-
|-
| [[File:WSs1.png]]
| [[File:WindSneakerSkill6.png]]
| '''Slide Double Kick'''
| '''Slide Double Kick'''
| Special Active
| Special Active
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| align="left" | Lime's Slide Double Kick has significantly improved range compared to Wind Sneaker's version. If she misses, she will also regenerate 50 MP.  
| align="left" | Lime's Slide Double Kick has significantly improved range compared to Wind Sneaker's version. If she misses, she will also regenerate 50 MP.  
|-
|-
| [[File:SI_Airelinna.png]]
| [[File:WindSneakerSkill3.png]]
| '''Airelinna'''
| '''Airelinna'''
| Special Active
| Special Active
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| align="left" | Regenerates HP at fewer ticks than Wind Sneaker's Airelinna does. Furthermore, the speed bonus is not particularly noticeable for NPCs, as most have their speed capped. She will use this skill when her health is low - fortunately her AI does not put out multiple instances of the skill at a time (though the HP regeneration of one itself is marginal). Will not heal other NPCs.
| align="left" | Regenerates HP at fewer ticks than Wind Sneaker's Airelinna does. Furthermore, the speed bonus is not particularly noticeable for NPCs, as most have their speed capped. She will use this skill when her health is low - fortunately her AI does not put out multiple instances of the skill at a time (though the HP regeneration of one itself is marginal). Will not heal other NPCs.
|-
|-
| [[File:SHOCK_HO.png]]
| [[File:WindSneakerSkill4.png]]
| '''Sharp Fall'''
| '''Sharp Fall'''
| Special Active
| Special Active
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| align="left" | A direct copy of Wind Sneaker's Sharp Fall. Lime particularly favors this skill.
| align="left" | A direct copy of Wind Sneaker's Sharp Fall. Lime particularly favors this skill.
|-
|-
|[[File:Low Kick.PNG|frameless]]
|[[File:CombatRangerSkill4.png|frameless]]
|'''Low Kick'''
|'''Low Kick'''
|Active
|Active