Guard: Difference between revisions
→Updates
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 03/29/2012 || - || colspan=2 align="left" | | |||
{{buff|Removed initial MP cost.}} | |||
{{nerf|MP is slowly drained while guarding.}} | |||
* | |- | ||
| 11/07/2013 || - || colspan=2 align="left" | | |||
*SP requirement changed (Unlock 3 SP, Leveling 2 SP). | |||
|- | |||
| 05/15/2014 || - || colspan=2 align="left" | | |||
{{buff|Changes so it starts with Cannonball fire.}} | |||
{{nerf|Cooldown time changed to 6 seconds.}} | |||
{{nerf|MP cost increased by 5.}} | |||
|- | |||
| 07/17/2014 || - || colspan=2 align="left" | | |||
*Error where it countered without going into hit confirm animation fixed. | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
{{nerf|Heavy Stance Damage Reduction decreased.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
*Moved from [[Fury Guardian]] to [[Iron Paladin]]. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
{{nerf|'''Persistent''' effect decreased.}} | |||
{{nerf|'''Evil''' effect decreased.}} | |||
|- | |||
| 01/25/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" | | |||
{{nerf|Damage Reduction decreased.}} | |||
|- | |||
| align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 09/14/2017 || - || colspan=2 align="left" | | |||
*Motion error when attacked by [[Demonio]]'s bound attack fixed. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||